Gloomhaven, quite a tricky level, we’d already failed it a few weeks ago. This time we did a trick (involving swapping two figures), which made it a bit easier – but we still lost one player. Frustrating, but happy we got it done.
Altiplano, first play. Easier to learn than I thought. It all looks very complex at first, you have islands, a player board, another storage board for each player. But in operation its not too bad. You can see the similarities with Orleans (not surprising, since its the same designer). Everyone seemed to struggle with the concept of carts at first, but I think we played it ok. Its a bag builder, so you draw tiles from your bag and fill in spaces on your board. But you need to move to the location to actually carry out the action. Its interesting that only coins are spent, resources are never used up (they go to a discard container, where they’ll go back to your bag when you run out of tiles. Its seemed to go on a bit long, we had one location with only 3 cards left (end game condition is when a location runs out of everything: tiles, cards, tokens, or when you cant put out more extension spaces). It can be a bit annoying when you produce tiles that have no purpose other than being worth points at the end. They can just clog up your planning spaces when drawn. I guess you can always sell them (although some cant be sold). Its also possible I just dont know how to play the game well, I finished a very distant last. Noone used their warehouses much – they were all full of corn.
Crusaders, really enjoying this one. Its not difficult to pick up, and its a decent contest. Ok, I’ll play any game with a roundel. The game has had a positive reaction from both the gaming groups I’ve played with.
Raxxon, first play. This is a zombie themed, cooperative card game. The object of the game is to evacuate healthy people. You have a crowd, which is a grid of random cards (some healthy, some infected). The action system is interesting. As you perform actions (like evacuating, or investigating cards by flipping them over), you place a marker on that action. When your turn comes around next, before you take a new action, you perform the consequences from your previous actions. These can include adding new cards to the crowd, adding more cards to the deck, or taking a Raxxon card, which is a conditional card describing aspects of the story. Raxxon is the evil corporation that has caused the whole zombie problem in the first place. We played the introductory level, and succeeded without too many problems. The game felt a bit random.
Doppelt So Clever, second game. I just cant quite get my head around this so far, scoring very badly. I enjoy Ganz Schon Clever a lot more, but maybe thats just because I understand it better.