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Your Last Played Game


Occasional gaming night with some friends…

Barenpark They loved it, but I lost… Don’t care, still made a bear park.
Arkham Horror lcg Last part of night of the zealot. We won by sacraficing Lita . Hope they want to play some more!
K2 Race game about mountaineering. Interesting, but it’s no Flamme Rouge.

Great night had!


Yep. It’s the typical engine builder where I quote Praul Dean “to buy stuff, to get more stuff”.

However, if you love the elegance of Splendor, then that is lost in this game to make itself more complex. It’s possible that you wont activate a card that you bought for the rest of the game, if youre messing around, like I did. But every csrd you buy is points so you still progress to something.


I love Biblios! Was really surprised by the rulebook though - takes 3 or 4 pages to describe (in a really convoluted order) what could be listed in a few bullet points.


Yesterday got a couple of games in.

A 3 player game of Terraforming Mars using the beginner corporations because we had a new player. I won by 29 points. early game I was just dump all 4 drawn cards which stunted my engines growth. But I was able to bump tm TR rating by 5 in the first turn which really helped me long term and then mid day with 3 cards I was able to bump my Mega Euros production by 7. and my Titanium was at 5 for most of the game which helped no end. Steel/construction was at a constant 1 for most of the game, and I had a blue card that allowed me to turn 1 Steel into 5 Mega Euros. my engine was tight, compact, and was science focused for the most part. I was genuinely surprised to win by so much against the other experienced player.

Then had a 2 Player co-op game of Dead of Winter: TLN it went badly initially but we were able to claw it back and scrape in a win.


For Christmas I was gifted a few games and we’ve been playing those regularly since. My daughter has of course taken a liking to Exploding Kittens and had, unsurprisingly, started asking to play it each evening when her cell phone’s time limiter turned it off.

Over the past week I pushed her into trying Letters from Whitechapel which I’d also received (when I told her she could play the murderer her eyes lit right up). Until this evening we’d only done one-round plays as we got used to it all. Last time I told her she had to let someone else do the killing, and the murderous duties were handed to me. We finally got through a full game of it.

As we get better at it and more familiar with strategies it all gets more tense. Definitely helps (true of most games but especially so here where the tension is paramount) when you don’t have to pause proceedings to check that one thing in the rulebook again. But good stuff. I look forward to bringing it to board game night next week.


I too hope to one day show my daughter the finer nuances of murdering and getting away with it… But at the moment, she’s only 13 months old… Oh well, patience is a virtue.

I’ve also been meaning to pick up a copy of Letters From Whitechapel, I think it might be a good fit for me… And perhaps my daughter will play it with me when she’s older


That was how Space Explorers was advertised as well…a more complex Splendor. So I backed it on KS…I will let you know when I get it this year haha


Oh hey, I got to play a preview copy of that a few months ago and yes, it’s very like Splendor. It’s also a great deal more complex, though once you’re used to it it’s not too awkward. I also dig the art because i’m a space dork, though the text and card layouts weren’t finalized when I played it (I think).

I backed too.


Great to hear! Yea I’m a space dork as well, so the theme/art really pushed it over the top for me. In my mind, that’s where I struggle with Splendor - I’m not big on the theme or artwork (and neither is anyone that I typically play games with).

Did you enjoy it or think it was trying to do too much? I guess the fact that you backed it should answer that question…


hah, yeah, I wouldn’t have backed if it wasn’t at least intriguing. I only got to play one round and I think two or three more would have been nice to get it all down and get the players I had with me more into the swing of it… it didn’t help that one was the publisher and he steamrolled us, heh.

But it’s very like Splendor… you need to recruit/buy specialists of type X and Y and Z to be able to launch spacecraft A, B, or C, all in different combinations. It gets complex in that the specialist cards have their assorted additional abilities to use but most are represented in an initially-incomprehensible array of glyphs and icons. The real purpose of those reference sheets is just to list all of them and although you do get used to it, it struck me as daunting at first glance. And at second.

OH, and I forgot, it has a weird sort of resource sharing mechanic that I don’t believe I’d seen before playing. I have little token resources for stuff I might not have had in my specialists. I can spend those to get something bought or built. But instead of going into a general pool from which you can draw, they go to the next player to your left, and having them passed to you is (if I recall correctly) the only way to stock up on them. This adds a new tactical wrinkle to it that maybe I really need to buy this card, but i also reeaally dont want to give Chad over here the last astronaut token to sit on…

Eventually of course that engine building aspect began to unfold in my head and make sense, but whoops by then the game was over. It’s not as complex as it looks at first but it’s definitely a step up from Splendor or Century in that regard. I didn’t think that was a negative.


I had a lovely, rainy weekend of gaming! :cloud_with_rain:

I DMed a D&D5e Ravnica game for a couple of first-time D&D players over Google Meet! I have only DMed like 3 games (and that’s for kids, who are pretty easily entertained) and am not familiar with the Ravnica setting so I was a bit nervous, but my players had a good time! :grin: Watching actual play D&D videos on YouTube helped a lot.

Next I went to a friend’s place and we played 4P Arkham Horror 3e. I think 3-4 is the ideal count for this game. We played the Cthulhu scenario (the only one I hadn’t played yet) and it ended with a thrilling victory! Wendy (the streeth urchin) shotgunned Cthulhu… back to sleep. (You can never really kill a Great Old One.) Fun was had by all. :squid:

Then on Sunday, I finished my play test. :zipper_mouth_face:


I just looked that up, I definitely like the look of that. Look forward to hearing your thoughts on it.


Saturday evening, my wife, brother-in-law, and I played Lords of Waterdeep with just the Skullport expansion. I knew I was somewhat screwed when I got the builder lord (and I was right), but I did my best. I enjoy the corruption mechanic, allowing you to get some really good resources at the cost of potentially losing points at the end of the game. However, there are so many quests and buildings that either return the tokens to the track or remove them from the game, in a low player count game it seems like there’s no real threat of being stuck with more than one or two, and often none.

My wife started out a bit behind, but soon bypassed the two of us and won the game with 184 points. Brother-in-law was at 160, and I brought up the rear at 131. Still fun, but I wish I had had a different lord. I’m sure I still would have lost, but at least I could have put up a better score.

On Sunday, my wife and I tried out one of my new games from Christmas, Arboretum. It took her a little bit to grasp the scoring and how the paths work, but even with the initial confusion, she managed to win our first game, 22-16. We played again, and this time I managed to pull off a win, 23-19. We both think it’ll be a more interesting game with at least one more player, as then you really don’t know who has what cards, whereas with just two players, as the deck gets thin, you can more and more likely guess what your opponent is holding, which may have you writing off certain species or heavily investing in others. Still a great game, very cutthroat due to the necessity of having cards in your hand to qualify for scoring. I like it!


We played Root again last night. I made a huge mistake as the Cats by not seeing a Woodland Alliance Token on one of my locations. I obvious got destroyed. And even with no change of making a comeback I continued to get obliterated into nothing at every turn. They may have gone slightly overboard with the Woodland Alliance and the Eyrie ganging up on me so hard.

Then again, this is not an uncommon theme in competitive board games for me. I tend to be the primary focus of being beat on, and then everyone else jumps on that bandwagon. Frustrating, but I do enjoy Root. mostly as the Vagabond though.


That sounds like what happens whenever my wife, my step-daughter and I play a game. I wouldn’t say that it ruins the experience but it does puts me in the position of being a lot more cut throat then I normally would be.


I actually managed to get a few games in over the weekend.

Did a solo play of Aeon’s End, using two mages. Picked everything, including the boss and mages, randomly, and since I got what’s technically the easiest boss, I played it on the advanced difficulty and was absolutely stomped. It was fun, for the future I know a bit more what to expect.

Also played The Mind and Illusion at a bar with a bunch of friends. We technically played both over the intended player count (1-4), starting Illusion with 6 players and finishing with 8. I don’t really recommend it with 8, but it does work with 6.

We played The Mind with 8, but in 4 teams of 2, and it actually worked pretty well. Especially since we had been drinking, was nice to have a partner to catch you when you were about to make a mistake. Which I almost did a few times. We weren’t sure how it would work with more than 4 but it definitely went off well. You could probably play it with 5, but it would be brutal. 6 and 8 work, though, since you can just do even teams.


Played Agra on New Years Day, and won by a point. :stuck_out_tongue: I really like this game! The only major downside of Agra is the seriously complicated rules. There’s an action in the game which is the Sailor. By taking the Sailor action you pay/bribe him with a good, and that good’s value+2 is the amount of goods you can deliver to notables by the river. You will be paid with money for every amount unused as compensation. My god. That is a perfect example on how the game overcomplicates things on something that should be simple. This might be alright by itself, but with these kind of rules on other places just makes me infuriated at this game if I ever wish to show this to anyone. I mean, it does remind me of Brass, but the issue is if I want a heavy Euro, there are more elegant ones out there - while Brass doesnt feel like a Euro.

Gameplay, itself, is really satisfying though.

We played Archaeology. I certainly liked it more than Parade. But strangely, I think I prefer Fairy Tale (another Z-Man deluxe card game). Arboretum is still king.

Suburbia was interesting and I think it’s really clever, but didn’t won my heart. It’s a game that I would rather play on an app to keep track of everything. I do love making amazing combos though, but if I want to play a solitaire game that allows me to pull combos, I would choose Dice Hospital or Seasons.


Board game night at work! We played a good old fashioned game of King of Tokyo. I’ve played both versions but have (and bring with me) the 2nd edition, haven’t touched the first ed in quite a while now. One of our players noted that the power cards seem way harsher (and therefore more fun) in 2nd ed, something I hadn’t noticed. It was also everyone else’s first time with the evolutions expansion, and the eventual winner put together a pretty powerful evolution/power card combo that won him the game. l33t stratz.

We also had enough people for a full round of Champion of the Wild. For the most part everyone was laughing pretty hard but a couple of the players, who are both more strategy-minded, didn’t have much fun with it, and one got particularly frustrated. I feel a bit bad about that, but I think they’ll both shake it off. Will have to ponder in the meantime whether there’s a way to help there.

And finally, Letters from Whitechapel again. Surprisingly, nobody else had played it before. We let one of the newbies play as Jack while I held back to explain the rules. It was suuuper cool to get everyone working together so well, and there was agreement around the table that it was good, tense fun the whole time… in spite of Jack getting caught after only six turns, one of which being a double with the carriage. Downside, this is one of those coop games where if you have a player or two that tend not to speak up much, the other players will be quarterbacking for them pretty easily because that coordination is so important. We do have one such player and I was trying to make sure he was getting a chance to pipe up, to which he usually responded to the effect of “no, that’s a good idea” and just did what everyone said. Good times, though.


My wife bought me Alchemists for Christmas and I was able to play a 3-player game last night. I had only played once before and I was introducing it to two new players, so rules explanation (and puzzle explanation) ran about an hour.

It was close to midnight before I realized I was focused more on solving the deduction puzzle that I was on trying to win the game. One of my opponents was struggling with the deduction aspect, so the third player looked to be running away with the game.

However, the appears-to-be-winning player had slipped up somewhere in his research and ends up failing 2 of his 4 Exhibition potions and takes a hit after two of his published articles are discredited.

In the end, the scores were very close; the disgraced-but-accomplished player won by 8 or 9 points with me second, ahead of the third player only by 2 or 3 points.

I love this game so much. It makes me both regret not persuing academic careers as well as being very, very thankful that I did not


Just got to try a 3 player run of 2nd ed Bloc by Bloc. We didn’t last long: the police maneuver cards have a habit of getting the riot cops to clump together, and in our run an army of 10 of them started milling around. Two smaller groups caught my faction (Prisoners) off guard and wiped me out on the fourth night.

Regardless, that was a lot of fun. The theme really scratches an itch for the family. My wife (borat voice) and I are big fans of the Revolutions podcast, so a tactical game that mimics some of the common tactical moments of the French revolution, the 1848 revolutions or, best of all, the Paris Commune (Louise Michel :blush:) was super cool. And also, you know, ACAB.

But I was also kind of surprised that for all the tactical depth of it, it’s pretty simple to get to grips with the thing. Some of the movement rules could stand to be clarified in the rulebook but overall its not too difficult, and the player aid cards for each faction are super helpful and very clear. The biggest downside is really that it just takes a little longer than I’d like to set up, and even that’s no worse than, say, Pandemic Legacy.