Friday night, we played Teotihuacan: City of Gods . I’d watched a tutorial from JonGets Games, and was confident about teaching it. And I thoroughly recommend Jons video, top marks. The game looks a bit complicated at first, but its actually relatively easy to comprehend. Each area of the board is an action space, and you’ll move your dice (workers) around to take the action, and powerup (increase the die face). There’s the usual resource gathering places (for wood, gold and stone), a technology space, two spaces that build up the pyramid, and another to move up one of the (4) tracks. Most of the actions are better with multiple dice, so you have to plan carefully. Most spaces also have a worship space, which gives variable rewards, but also locks the die in place. You can spent a turn and unlock all of your locked dice for free, or pay 3 cocoa (which is the currency). Cocoa is importantly because when you move onto a space, you have to spend 1 cocoa for each die of a different colour already there. Its a pretty solid game, not a great deal of luck involved. There are multiple tracks (just like Tzolkin). Good replayability too, as there are a set of random tiles that are placed in worship positions, and along the tracks. Glad I picked this up, its really good.
Saturday, and we kicked off with a second play of Teotihuacan
Also, first game of Welcome To… , a roll and write (except you don’t roll anything).
Fast Forward: FORTUNE
Men At Work
Then on Sunday, first play of Forum Trajanum . I’d had a couple of runs at learning it, but wasn’t getting far (needed a JonGetsGames video…). But we wanted to play it, so we just sat down and figured it out. Went ok, bit longer of course. You’re building on your own board, and sending envoys to a central board, trying to finish areas and hopefully making a single group of your own people. It wasn’t bad, needs another game to really get into it now that we know how to play.
3rd game of Teotihuacan , went pretty well. Two of us had played before, and teaching only took 15 minutes or so. And the new player didn’t seem to have any trouble picking it up. Not many rules checks (sometimes just to check the icons on a tile).