Marrakech, a light little abstract. You turn the figure 90 degrees, and then roll the die, moving the figure in that direction. Then you get to lay one of your little rugs next to the figure. What you want is for other players to land on your rug, then they have to pay you for each rug you have connected. It starts off easy enough, plenty of room, but very quickly the board is filled with rugs. Light, but fun, and pretty quick.
Western Legends, a light Ameritrash game of the Old West. Each player chooses a character from history, like Wild Bill Hickok, or Annie Oakley. On your turn, you get three actions. You can move, take an action from a card, or do a location specific action. At the various locations, you can play poker, sell gold nuggets, rob the bank, buy items (like weapons and mounts), get cattle and prospect for gold. This is a “sandbox” game, so you’re not pushed into any particular activity. You can be a good guy (and arrest bad guys, fight bandits), or a bad guy (rob people, hold up the bank). Once you’re good, you cant become a bad guy. But if you’re a bad guy, you can do a “good” action and become a good guy. but wheres the fun in that. Its a fairly light, easy game of running over the board and having a good time. Fights are decided by poker cards, but the poker cards can also have actions, reactions, and bonus abilities for specific things (like being in a fight). Its good fun.
Horrified, finally, WE WON! And we had a terrible special come up for the Wolfman, where he attacks everyone in the space, which killed 4 villagers in one go. We thought we were toast after that, but came back for the win. Woooooooo.
Civilisation – A New Dawn, first play of this. Went ok, but lots of rules, and some arent clear on the first game. Your main abilities are five cards on your “focus bar”, which is marked from 1 to 5. As the number goes up, the ability becomes more powerful. But when you use a card, it moves to the start of the list, and everything else moves up. There are interesting decisions to make with your use of cards. As your tech level rises, you can replace your basic cards by better versions. But you’ll have to decide which abilities to upgrade. There are goal cards, and you win if you achieve 1 goal on each of 3 cards (each card has two goals). It was good fun, definitely want to play again.
Chronicles of Crime, another go at the first of the Redview expansion cases, involving some strange goings on at the local high school. We did a little better than time, 60/100, but still missed some big questions.
Madeira, well, this took us most of the day. It was hard work, and took us a while to get going, but we got there, and it was a close game at the end, only a few points separating us. Our teacher had only played once before, quite a while ago, so we had to look up a few things. Not sure if I’d be keen to play again, that play time is a bit hard to get past. And I feel there are other games that offer the same sort of weight in half the time. Even 2 of the other games from the same publisher, Signorie and Zhanguo. I was looking at the deluxe kickstarter for this, but I really dont think it would get played much.
Western Legends, a quick game of this to finish off. After the brain burning of Madeira, it was nice to relax with this for a bit of fun.