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Your Last Played Game


#6558

Haven’t posted here in months, so I’ll skip to this weekend (I might do a catchup post later).

We played a few games of Wildlands (one Friday, and one tonight). Taking out about 10-14 location cards really helped it feel better at 2 players.

Finished of Story 4 in Stuffed Fables; still loving every thing about the game, except the core dice mechanics :confused: . I wish I could love it more, but it is what It is (my son likes it so we’ll finish it one day).

Played a round of Aeon’s End last night; easy vs Ragebourne and we won. Based on the gamestate, we probably could have won on normal which was a nice feeling.

Today was a big one; my son and I played through all 3 tutorial missions on the Legends of the Alliance app for Imperial Assault!!! Going to try the campaign a bit with the core set, but I really need some kind of sorting system. We have most of the big box expansions waiting, but I can’t imagine dealing with all of that without it being sorted better. I’ve looked online and have a few ideas; tackle box and file folder seem to be the best ideas so far (and far cheaper than buying inserts). It was a lot of fun, though a bit long for how much actual game we played, with all of the rules explanations amd such.


#6559

Interesting - the dice bag pulling is the big improvement over Mice and Mystics. Finally some meaningful decision to make!


#6560

My problem is that you end up with multiple turns where it feels like you can’t actually do anything worthwhile, except store dice and encourage your friends.

Edit: I should say, I haven’t played M&M, so I don’t know how it compares. I’ve tried to like Stufffed Fables, and I frequently enjoy myself, but those turns happen so often they just kill it for me. I don’t hate the game, but I’m pretty far from loving it.


#6561

Yeah, I don’t love it either - but it’s STILL a mechanical improvement over Mice and Mystics which is a dice-chucking horror show!


#6562

Fair enough.


#6563

Played Han (formerly known as China and Web of Power) and I was seriously impressed by it. 3 of us had serious fun playing it. I’m eager to play it again.

High Society

Night Clan - interesting 1st game, but I need more plays of it.

Blue Lagoon - after an underwhelming 1st game, I am seriously impressed with Blue Lagoon. With this and the Quest for El Dorado, Reiner Knizia is back.

Medici: the Card Game - pretty cool, but I might prefer big Medici. Though I won’t say no to this one.


#6564

Yesterday my wife and I had another go at Arboretum. There was no active denial of path scoring (meaning no one won the right to score a species without having a path of that species in their arboretum), and we ended up each scoring three species. However, I ended up having more valuable paths and won the game 30-20. She told me that she is struggling to grasp the strategy involved, so I am thinking of going over my train of thought as I play with her at some point to see if that helps.

Then, later, we went out to dinner and brought a couple of games with us to play as we waited for our food. First we played one of our souvenirs from SHUX, Timeline: Canada.

We know very little of Canadian history, so it was quite the challenge. Some more recent events were easy, and some others we had ballpark estimates. Other things we just did not even know what they were (like the Grey Cup). I won the first game we played, then my wife wiped the floor with me for the next four or so. I managed to win one more before we had gotten through the deck of cards. Fun, slightly educational (I would love bigger cards that detailed the event on the side of the card that has the year), and quick.

Then we started a game of The Fox in the Forest, but after a brief explanation we only managed to play one trick before our food arrived. She is not very familiar with trick taking games, so if we are going to play it, we might need to go over the concept a bit.


#6565

The CFL is such a weird and beautiful thing that doesn’t get as much respect as it deserves, even here in Canada. My favourite is that one year in the playoffs two teams named ‘Roughriders’ competed against each other. Or that for 4 years the league had 5 teams from the US, one of whom won the cup.


#6566

Over the weekend i was pleasently surprised that The Mind arrived two days early. I had the pleasure to play it a couple of times with my wife. We both thought it was interesting but that it worked with two but would be better with more. The next day while my wife was asleep (night shift nurse), I went to lunch with some other parent / nerd friends of mine and while our babies babbeled and I digested hotwings we played a few games of the Mind three player. I think it was a lot more exciting with the bigger group, and I look forward to playing it with four.

I don’t like games where I feel like I’m playing by myself, but I’m tempted to get a Roll and Write game. Railroad Ink looks so pretty, but then there is Welcome to . . . What do you think I should get? which would fit my needs?


#6567

I have both and really like both. If you’re looking for something that feels a bit more like a strategy game I would go for Welcome To whereas if you’re looking for a pretty box that’s great fun maybe go for Railroad Ink. Initially Railroad Ink seems more accessible but it’s actually pretty tricky for some people to grasp the most efficient way of laying out your network. However, it’s definitely an easier one to get the concept quickly. Also if you’re looking to play a lot then Railroad Ink’s re-usable boards will hold out for longer than Welcome To’s sheets (although you might need to replace the pens at some point)

Welcome To feels like there’s a lot more variety in the “core” puzzle - you can either focus on City Plans or decide to try and get all the pools or maybe build a lot of parks. It also has a bigger sense of progression and mastery. I’ve only played 3 games but my score has gone up from 60ish to 103. It’s got a great puzzle and it will take a long time to figure out how to balance all of the different abilities. It also comes with achievements!

Railroad Ink has stayed really fun after a dozen or so plays, and I haven’t tried the expansion dice yet! Scores seem to vary less and it can be less predictable. My Railroad Ink score has varied between the mid-40s to the mid-50s with one lucky 63 as my high score. It definitely has more of a push-your-luck feel where you can set up your networks to rely on the dice doing exactly what you need in the final turn, which is always tense and leads to stronger emotions. It feels like you’ve got slightly less control over the game since the dice don’t offer the same reliability as Welcome To’s deck.

Railroad Ink is a game of ups and downs that are often experienced together whenever someone rolls all corners :angry:. Welcome To is more a game of long term planning and frustration at your own mistakes (although that also applies to both). Welcome To tends to also have different strategies arise, whereas Railroad Ink’s strategies are less readable and interesting to compare.

Welcome To has the race to achieve city plans which adds some player interaction whereas Railroad Ink is a purely solitaire game - you all use the same dice and see who can use them best - so if you’re desperate for some player interaction then Welcome To is probably the best candidate. I find it easier to get Railroad Ink to the table (or wherever, it’s super portable, whereas Welcome To not so much) but I’m also excited to get better at the Welcome To puzzle.

I really love both, really depends on which aspects of them you’re interested in :smiley:


#6568

Let’s make a bus route.

It’s a flip n write with a single board you write on. Stupidly pricey though. It’s either that or something like Noch Mal, Ganz Schön Clever where you can draft dice away from an opponent


#6569

That was a great breakdown of both games. Thanks for the info!


#6570

Awesome write up!

I’ve been pestering FLGS to get copies of Railroad Ink in but apparently it just hasn’t gotten to my area yet for Bricks and Mortar retails, and I’d like to support local businesses.

Possible game night tonight, might be Terraforming Mars or Eldritch Horror.
I really need to re-read the rules for A Feast for Odin so I can get it to the table.


#6571

Played our first game of Dead Men Tell No Tales tonight. Its a coop with a lot of similarities to Pandemic, but the board is made up of small tiles that you add to throughout the game. We missed a few steps overall; forgot to draw a tile, or add a pirate, that sort of thing (typical stuff for a first game). We played on easy, and got our 4 treasures, so it was a win, even if we made a few mistakes.

Overall it was pretty fun, and I’m looking forward to trying it again. Also, the theme is great; your characters are little pirate meeples, similar to the characters in Clank!.


#6572

It seems to be sold out everywhere! I am suspicious that after the successful launch we’re going to see another couple of colours launch if the next print run does well. Green and Yellow anyone? The problem is that I’m not sure I could stop myself from buying them despite owning both Red and Blue…
They’re the two games I like to have on display the most and they look great side by side :smile:


#6573

I can already support a 13-player game with red, blue and the promo pack they had at Essen. I don’t need more. Really, I don’t…


#6574

I’d never heard about the promo pack so I Googled it and this thread on BGG suggests there are definitely some sort of plans… I guess we have to wait till later this year to find out. I can always assure myself that it’s not a pointless purchase and I need the (presumably new) expansion?


#6575

Thank you so much for your write up! You’ve given me a lot to think about and I think I’m going to look closer into Welcome to . . . rather than my tempted impulse buy of Railroad Ink. thanks a lot!


#6576

It’s been a while! Over the Christmas and New Year period I played some games, but not too many.

Teotihuacan is still fascinating, and I scored 207 in one of the games. I completed the pyramid about a turn before the 3rd eclipse, but I know it can be accelerated,

Railroad Ink. This is quite quick, but it lost its appeal for me. It’s still lovely and immersive and all of that good stuff, but I find myself reaching for Welcome To instead.

Nusfjord in which I lost my first game for a while, the other two players scored 36 to my 33. It’s tight and offers good choices, but I’m not sure the other two were struck. I’d still love to play it 5-player, as resource contention will be on worker placement spaces rather than wood/fish. I still adore it, and will flop it on the table to anyone who likes a medium Euro.

The Mind Stuttering on this, I can only seem to get to Level 7 on any player count. Something weird happens when you have sequential numbers in hand.

Harry Potter: Deckbuilding Battle at Hogwarts or something I can’t remember the full title, it’s a long one. I played this with the 7yo and he loved it. He got the tactics quickly - “So influence is like trade in Star Realms, got it” and we proceeded to lose heavily in Game 5. Fun times though, we have yet to play game 7 as it has spoilers and I don’t want to ruin the ending for him. The game itself is quite neat, the escalating decks and villains are well matched, but it’s not going to hold the attention of a heavy euro player, for example. Great for what it does and I felt thematic immersion (not a euphemism) so that’s good fun.

Lords of Waterdeep in which 7yo registered his first win by shoving mandatory quests on me every other turn or so. He’s canny. Just like the way he builds away from the main action in Carcassonne just to tie up the scoring for farms.

Agricola: All Creatures Big and Small This is a brainburner, which I didn’t realise when I played it with 7yo. He had fun building fences and collecting sheep, and I couldn’t quite get things together, despite scoring bonuses with all animals. It’s a really good game for two in a pub. Not too much Agricola style blocking either, of course in worker placement your options aren’t always open to you, but it’s how to adapt, and the other options always offer a move for later or immediate benefit. This will definitely be seeing the table more.

Race for the Galaxy In which I lost, but remembered how fun it was.

To paraphrase Bruce Forsyth, good gaming, good gaming.


#6577

Tuesday night, my wife and I played a relatively quick game of Ghost Stories. Now, we only play this a few times a year, so we have not really mastered the strategies involved, which is why we still play on easy difficulty, with four qi and an extra tao token at the beginning of the game and still lose a majority of our games. That said, we were brutally slaughtered with no hope at all of winning after a fourth of the ghost deck or so and just going through the motions for the rest of the game to see what would have the honor of killing us.

I mean, a 4 strength tormentor came out on one of the neutral boards pretty early on. Soon my wife got a ghost that locked a die on her board while we were across the map from it. Soon afterwards a Black Widow came out on my board which prevents the use of tao tokens and before that, another tormentor came out, this time on my board and we hadn’t even managed to remove the first one. It didn’t help that we didn’t have the Sorcerer’s Hut, which let’s you kill any ghost at the cost of 1 qi. Killed the Black Widow just to have another one come out a couple turns later. Meanwhile Haunters are showing up all over the place and we keep drawing ghosts that for their game entering effect have us draw ANOTHER ghost. It was just chaos and death all around.

Love this game! :smiley: