A thread idea shamelessly stolen from another forum. Simple idea: tell us about the last game(s) you played and what was good about them. No need to go too in depth, just a summary of what’s hot at your table, what you have tried for the first time etc.
To start: every year the company I work for gives us 1 working day as a “recreation day” as a perk.
This year, a bunch of us went to Thirsty Meeples board game cafe in Oxford and spent the day gaming. T’was Friday and we did:
No Thanks - a few quick hands to warm up.
Jupiter Rescue - a Pandemic-alike co-op of rescuing civvies from a space station being overrun by zombie-like aliens. It is pretty bad for the “one player organises everyone” problem, but I prefer the theme, and the changing powers and board compared with Pandemic. Still, not one I would be in a hurry to play again.
Revolution! - a Steve Jackson game where you bid to use certain abilities and grow influence on the board as a result. It got more interesting and tactical as it filled up but there were too many occasions when your collected resources become worthless because of tied bids so not something I’d be in a hurry to play again.
Anomia - this was quite fun… a speed of thought game, cards with symbols are turned over, and if you match the symbols you shout out something that is described by the other player’s card. Kinda breathless, especially as the cards are removed as points, revealing earlier cards and then, potentially, revealing new matches for different players. The chains were interesting and I found I quickly ran out of the mental energy to actually think of matches. Would play again, but only once in a blue moon. I didn’t recognise the name, but as soon as the deck appeared I realised that yes, I’d seen it on SUSD before.
Cash and Guns - finally got to try this and enjoyed it a lot. From reviews I wasn’t sure how it would play in practice but it just works - and there is something very satisfying about the physical pointing of foam guns at each other, even if I lost both games horrendously!
Trains - another game that has been on the radar for a while. Talked of in places like this as a potential Dominion-killer, I found it anything but. It was interesting enough I would play again - but I felt that there were a) new player traps (you must buy lots more lay rails) and b) not enough ways to get more cards into your hand to expand your possibilities. Admittedly it may get better with different supplies, but I also found that the interaction on the board was not sufficiently interesting to make it better than a good selection of attack cards in Dominion. Would play again, but I can’t see it becoming a favourite in the way Dominion has.