I've decided to put aside Dishonored for a bit. I needed a change of pace.
Yesterday I started up Sherlock Holmes and the Devil's Daughter and managed to get through the first case successfully and just got to the crime portion of the second case. Impressions so far are overall positive. The characters still look very wooden in expression and plastic-y in skin texture, but the graphics as a whole are serviceable.
The first case was rather easy to figure out, though it seemed like they included a lot of busywork in order to stretch out the gameplay, which I did not appreciate very much. I'm hoping this was a one off to introduce you to each system in the event a future case needs something similar, but really these games may as well be visual novels with the only real gaming element being the deductive reasoning in assembling the clues and coming to a conclusion about the cases.
In the first case you have to take control of a character and follow a stranger who may have something to do with the mystery. You simply move from cover space to cover space as the man walks through town, occasionally turning around. I assume if you get spotted, it just reloads from some point in the process (I didn't get caught, so I can't say for certain). It was just kind of boring to do, you don't learn anything interesting during the sequence until the very end of it, and it ate up a good ten minutes or so of play time.
Later there's a sequence involving running away from pursuers that works very similarly to the following somebody sequence. If you fail, it just restarts, losing you a minute or so of time. It didn't help that this sequence came about very unexpectedly.
I really enjoyed the previous Crimes and Punishments Holmes game, so I'm hoping this one will meet my expectations as well and that the busywork of the first case lessens as the game continues.