@philthD, It’s easy to forget how unintuitive game controls are!
I didn’t realize how automatic my button-pressing had become until I bought Until Dawn for my roommate to play (he’s a non-gamer but loves horror movies.) I thought the choose-your-own-adventure style walking simulator would be easy to learn, but those quick time events are brutal for someone who has to look at the controller every time they press a button.
I picked up Grand Kingdom last week and have been enjoying it quite a bit. It's a squad-based strategy JRPG with an interesting mishmash of mechanics. My favourite part are the level maps, which play like the "tabletop" style of Dokapon Journey or Mario Party, moving tokens around a board and using skills and items to cause global or local effects. The best quest I've had so far is a spy quest where you have to navigate around the board without being seen, sitting still and observing enemy troop movement patterns (I had to break out a pen and paper and take notes!)
The combat combines a the strategic element of unit positioning in the field with a live action combo/timing system in attacks. (Also there's physics engine to learn, as attacks have splash damage, bouncing objects and friendly fire. I spent a lot of time inadvertently chucking bottles of poison at the back of my paladin's head). It's satisfying when you execute a button combo perfectly and take out the enemy squad leader in one turn; it's super frustrating when you hesitate just a second too long and your character decides nope, they're done attacking, they're just going to be a sitting duck.
I'm not sure I've quite wrapped my brain around the online war system where the four kingdoms fight for territory in real time. You battle against AI-controlled versions of other people's squads. I'm doing really poorly in them (mostly because of obnoxious things like cannon-fire on both sides of the field) and haven't sorted out how to get better.