I fired it up and I saw that, but it’s a band-aid for something that needs sutures. It’s basically an additional difficulty scale, and does not address the root problem.
In Origins, you could accidentally meet up with insta-kill baddies randomly, or in specific areas, and later (after getting pumped up) could encounter these same baddies and mop the floor with them. It’s not the same satisfying experience. This system is just an additional, unnecessary, fine-tuning layer of “difficulty.”
Meh, I say! Meh.
(I’ve never said “meh” with an exclamation point, before, it seems unnatural. The word is supposed to reflect distasteful ambivalence, but somehow I got to the point of active, passionate, ambivalence. “Meh!” indeed.)