As a pure numbers game, it isn’t really “enough” to satisfy. There aren’t enough choices or chances to manipulate things to make for a satisfying game if we rest solely on its pure mechanics. One only needs to play solo versus the peloton and muscle racers to see how thin your choices are.
I like having an excuse to build tracks and I like card-counting solitaire games so I’ll actually bust it out for a race or two once in a while, but the real magic comes from group play. Yes, again the game is a bit thin on juicy choices there, but there’s something to be said about reigning everything in. It’s a hodgepodge of miniature betting, board tactics, deck building and deduction games all-in-one, and if it was too wild, none of the core conceits of the game would work, at least consistently.
In my opinion, it all comes down to how much you enjoy that delicious last sprint, and more specifically, how much your table enjoys that last sprint. It’s kind of a classic rowdy game that way, and it’s invaluable in my collection for that reason. Quick and dirty, with just enough there to get people groaning or cheering on every draw/reveal. The modular setup, especially with Peloton/Meteo, plus tourney rules is just a big ol’ cherry on top.