Okay, last step is to spend the xp you accumulated from the generation process.
Random species (+20 xp), second pick on career (+25 xp), and you kept your characteristics as rolled (+45 xp), so 95 xp to spend.
Xp can be used to buy Advances to your Characteristics and Skills, pick up new Talents, and to progress to your next career. During the Character generation phase, your xp can only be spent on Career Characteristics, Skills and Talents.
Also I made an error in listing your class skills - it is Melee (Brawling) not Melee (Basic). They are different, one deals with unarmed fighting. If that changes any of your distirbution of your Advances across your Career Skills, please let me know.
The xp cost for each Advance depends on how many Advances have already been taken in each Characteristic and Skill, as per the table below. For example, buying the first to fifth Advance in a Skill costs 10 xp per Advance, and 25 xp for a Characteristic.
I’ve noted the following advances that you’ve already taken:
T - 4 Advances
Ag - 1 Advance
S - 0 Advance
Looking at the table, you can see that increasing any one of these will cost 25 xp per point, although after taking one more Advance in T, it will then cost 30 xp per Advance.
Consume Alcohol - 5 Advances
Dodge - 5 Advances
Endurance - 5 Advances
Gossip - 10 Advances
Melee (Brawling) - 10 Advances
Row - 0 Advances
Sail - 8 Advances
Swim - 2 Advances
You can see that buying Advances in the skills you are already good at is getting a lot more expensive than those you are not so good at yet, e.g. 20 xp to further increase Gossip or Melee (Brawling), compared to 10 xp for Row.
Talents can also be purchased at the cost of 100 xp per talent, so they are unfortunately beyond you at the moment.
I’ll repeat that characters progress to the next career level by having at least 5 Advances in all the Career Characteristics and Skills, plus one Talent. You’re already there for most of the Career skills, a bit behind on the Characteristics.