Day two comes and your journey continues, leaving the strange abandoned village behind you. Until about midday, very little changes, and then after lunch, the route you are being led begins to climb. By the afternoon, you have left the Silent Forest behind, and looking back over it, you can’t see the Old World settlements anymore.
You keep climbing up the volcano until you reach the rim of the crater.
Looking down into it’s depths, you see another world. There is no lava, but a brilliant, azure blue lake, and right next to it, a smaller turquoise lake. The air rising from the crater is warm, but the first time it catches your breath, it is choking. Something about it is impossible to breath, and you note the Exile walks as close to the edge of the trail leading down the slope away from the crater as possible. You all soon naturally do the same, as beautiful and strange a sight as it is, the suffocating air drives you back.
Ahead of you, the Orcish city of Ur-zitz squats in the landscape, it is not as sprawling and big as perhaps you imagined, but it is high. It seems that the years when the orcs constrained themselves with the wall were years of explosive growth, and they built upwards. Orcish architecture is solid, beautifully functional and strong, and the city looks much the same. There are the occasional hints of the slender, strong and beautifully decorated elvish towers, like a poisoned rose, covered in barbs and spikes that seemingly serve no purpose but for looks. There is even a bannered, windowless dwarven hold. Humans have built here too, but nothing that can be seen from such a distance.
Night falls and the sunset is glorious from up here. All around the Mainland of Karlifell, and it’s hundreds of other surrounding islands, there is just flat, featureless ocean. Flat and featureless that is, to the untrained eyes. The sun dips into the ocean, the clouds in the sky reflecting gold and red, before the sun disappears and the light fades fast.
You press on in the darkness however, torches are passed back and forth while the wealthier caravanners light candles inside ornate glass lanterns, and you start to descend the volcano to the other side of the island. This is the Exiles territory, these nameless ones live both in harmony with and domination over the land. They have twisted the forest to work to their ends, great trees grow steps made from their boughs, twisted branches from living fences and great archways. You are not led into the trees, however, and it is mildly perturbing to hear the highways above you being used night and day. You instead are taken along one of the trails on the ground, and you can camp freely, away from the sudden death of the Silent Forest.