(Those are my two prior checks.)
So who can help me with this circles roll?
You all travelled here by boat, so with a convincing enough addition to your backstories, anyone… but one of you has a much greater affinity with sailing and the sailors of the region than the rest of you… more even than Simon, potentially.
Nudge @Sagantine for completely unrelated reasons
Aulexis has a b2 in circles? Is that what’s relevant?
No, just the act of trying to help Simon will lend him one of your dice - all you have to do is tell us how you help, maybe you find someone from your past?
Aulexis spots a captain she recognizes swaggering down the dockyards - a former ally of convenience. He has some insight on what ships are leaving for Ur-sitz, though his double entendres and innuendo quickly prove tiresome. Aulexis remembers why she kept him well at arm’s length.
+1D for Simon’s roll!
That’s two dice.
Can I add one for being patient?
You can add an extra die for working carefully - patiently allows you to add additional successes to the quality of the finished work - if you wanted a much better contact than average you would choose this. The drawback of working carefully is that it takes longer, something I would have to take into account - pass or fail. You could go some way to countering that by also declaring that you wish to work quickly, and put your extra successes into reducing that time again.
When the cat peeks its head out of the bag, Jarek is immediately smitten. While the others make plans, Jarek is engrossed in playing with the cat. He does not hear any of the plans.
Simon and Aulexis work carefully, looking for those boats who are clearly understaffed or in need of a good overhaul, who would benefit from a carpenter or experienced sailor to run a young crew through the ropes. They want to make their inclusion on the journey a benefit to the passage, not a hindrance.
Go ahead and roll when you’re ready
Don’t let me down lucky cat!
3d6: 1 + 2 + 5 = 8
You find a short handed vessel, the Captain has refused to sail, citing some old superstition that even the saltiest of sailors would mock - the ships Klabautermann - a small, dracconic creature of myth and legend - has died. Half the sailors have refused to board the ship along with the Captain, so the First Mate has taken charge. The cargo vessel “Prosthetictic Conscience” is due in Ur-zitz in just three days, so they intend to set every sail in their inventory, and set a broad reach away from the island then another back into the dock. This plan is sound, but it will be back breaking work as the cargo will have to be shifted from one side of the boat to the other to prevent that area of sail from capsizing her. So long as you don’t believe in Klabautermanns, and the bad luck sailing without one will bring…
What is the First Mate called? (So he can be added to your contacts)
She is called Rapunzel, a tall women with short cropped brown hair. Although Simon is tempted to ask the question, her general demeanour means he thinks better of it.
Warran watches Jarek playing with the cat.
He has a thought.
“Maybe… if we turn the cat into the lawyer… there could be a reward for finding it…” he says to the group.
“Afterwards. Let’s get to this expedition as the Paladin wants before it leaves without us. This boat seems like our best chance of doing that. The rest can be looked to later.”
Warran nods in agreement.
“Oh, no Klabautermann. Corsairs don’t even sail with one - what silly nonsense, ha-ha!”
Aulexis doesn’t sound convincing at all - she’s deeply superstitious about seafaring. She has a half-formed belief that superstitions are made reality by those who believe them, and so she keeps whatever superstitions that her surroundings dictate, even if she doesn’t hold them herself.