It’s marked on your maps… and I think that’s about it.
“If you have the time to spare and if it does not take you away from your duties, that would be great. Please, lead the way.”
“Our duty is to escort strangers through our lands Sir”
The guards lead you along the road to Carmarthen, then veer South West before arriving at the city. By this time, you are getting pretty saddle sore, you have been journeying for a long time! So it is with great relief that you see Pembroke Castle ahead of you at the end of the third day after you met the guards. Sir Alain points to a banner, three gold crowns on an azure field flying from the wooden keep on top of the motte.
“The King holds court here. We have arrived” he tells you.
Balen shakes Alain by the hand. “A great debt we owe you for safe transit, I hope one day we can return the favour.”
The message from the king is firmly held in a pouch inside his travelling clothes. It will be a relief to finally deliver it.
Dylan is also relieved to have arrived. Even his famous energy has its limits and he’s ready for a bed and a bath - hopefully before meeting the king.
You are not immediately summoned, nor are you summoned the next day or the day after. This is no slight, nor is it the King playing games, he is clearly very busy. Many of his courtiers are awaiting his attention, plenty of knights are here awaiting justice, and the castles dungeons are full of their accused, but as to what the King is busy with is difficult to discern.
How do you spend your time in Pembroke Castle?
Taron will find some nobles to game with. And maybe chat with as they game - gaming often goes with drinking and therefore loose tongues, who knows what he might find out. Taron himself will sip carefully at a cup and not get intoxicated
Washing the dirt of the road away so be presentable is the first task, after which Owain will attempt to try and get a pulse of the court by mingling with those others that are present. After the first day he’ll be loosening his muscles and practicing sword drills in the training yard every morning. Sitting around at court is a sure way to grow lax, and the events on the journeys to Londinium and into Cambria have shown how dangerous it can be grow idle and complacent.
Balen continues his observations watching the horses, arms and armour of those arriving at court.
Dylan will take the time to do some extra training with his squire, Twyla.
When not with her, he will take the opportunity to practice up some of his courtly skills (making small talk with any knights and courtly people looking to pick up information about the king, Discussing the differences between the heraldry in cambria versus that back in Logres).
More importantly to him, Dylan will also ask around to see if there are any local ‘experts’ in regards to the fae - someone he can talk to regarding the recent events he has undergone.
The stables in the walls of the castle are full and visitors, yourselves included are leaving your horses in a pasture nearby the castle walls, with this information, could you go into a little more detail as to exactly what Balen is doing to keep track of these details, and how rigorous he is with his observations - i.e. does no noble visitor go unobserved, how does he keep a record of the comings and goings of an important kings court, does he try to remain unseen or at least his purpose unseen?
Taron, let’s have a Gaming check please, an Indulgent check and a Courtesy check
Owain, let’s have a Courtesy check, an Intrigue check and a Sword check please
Balen, let’s start you off with an Awareness check, more to follow
Dylan, go ahead and make a Squire roll for Twyla, a Courtesy check and an Intrigue check, and let’s have a Fae Lore check as well.
Balen is simply looking for differences in the horses and armour of those who arrive. Is there anything that a man from Salisbury would find different or intriguing. Whilst doing so he is also legitimately overseeing their own horses and supplies.
Awareness vs 8
Squire check for Twyla:
d20: 18 vs 15 (I believe)
d20: 13 vs 7
d20: 1 vs 10
Faerie Lore check:
d20: 5 vs 1
d20: 6 Vs 14
d20: 18 Vs 6
d20: 15 Vs 14
Ullin takes to heart the words Sir Alain had spoken. He does not wish to seem impatient about waiting for the King, and thus decides to keep himself occupied. The first thing he has done is have his squires tend to his gear and have his best clothes ready, just in case they are called on short notice.
He also will spend time conversing with members of the court to learn of what news there is in Cambria, and how it fairs this season. He takes special care to be considerate and attentive to what is said. He will also take particular note of the heraldry of those he speaks with (or if no one speaks with him, who he comes across) committing it to memory by comparing arms to those he knows already. Recalling his vision in the cave and the battle of Lindsey, he decides to spend some time riding outside of the castle around the local countryside as he does not wish to get rusty on his riding skills.
While his squires are not tending to him, he will ask them to keep an ear out on any stories relating to ‘Sharp-eyes the Boatman’. He figures it is just a story based on the current information he has heard and does not want to be seemingly hunting for information on the subject, but if it were to arise, he would like to hear what was said.
d20: 11 vs 20 Sword
d20: 4 vs 12 Courtesy
d20: 14 vs 6 Intrigue
Ullin, make a roll to Courtesy, a roll to folklore and a roll to heraldry
Balen, make a further roll to horsemanship and folklore
Horsemanship vs 15
Folklore vs 2
(Should have posted the other way round.)