Ooooooh the latest FAQ includes a List of Taboos to limit powerful cards. We’ve reached that point now!
Thank the lord they are optional!
When it’s a coop, everything’s optional!
My big boardgame order arrived and I now have all of Dunwich and the first mythos pack for Carcosa but I’m thinking of re-doing my player card organization. Right now I have a binder that’s broken down into class and then each card alphabetical. At first I thought this would work out but after building decks in on ArkhamDB it got a little hard to put the decks together from the mobile client. I’m thinking of switching to breaking each group into release and then going by the card number instead. Thoughts?
That kinda works, but as the collection grows, it’ll be difficult to parse (e.g. lots of flipping back and forth to compare the same card at different levels). But there are often cards that work well for that cycle specifically, so it helps with that at least.
I’m a fan of separating by class, then subcategorising by Assets 0XP/Assets 1+XP/Events 0/Events 1+/ skills 0/ skills 1+. Within the sub-categories I order by XP cost (if applicable), then resources cost, then alphabetically. We tend to not touch the 0XP cards after the initial set up (partly for flavour of following through on a build, partly to limit our options to make decisions easier), so this organisation really helps with the card buying between scenarios. I suppose I should order them with all the 0s together than all the 1+s together…
That sounds great but does take a lot of work to re-org when you add to your collection?
I have mine in a box so it’s not so much hassle as a folder…
I organize mine almost exactly like that in a Quiver, which is essentially a skinny, long shoe box size-wise.
I organize by class, then release and then card number. It’s the only way to organize cards in a binder without eventually needing to re-organize all the cards, plus it provides a nice archive of the card prgoession.
Surprised to see the next campaign announced so soon! Still 2 more packs in this campaign, and then Return to Carcosa before then.
Aaaaaah, just had the first game in a while and remembered how much I loved Arkham. I stupidly didn’t pack the right card sets for the prologue of Circles Undone(didn’t pack the prologue character decks) or Scenario I (didn’t pack the core box scenario encounter sets!), so we played Scenario II stand alone to learn our new decks.
Preston was swamped with bad guys at the end, so evaded them and made a run for the exit. That left 1 elite and 2 non-elite enemies right at the exit. I (Roland) was escorting Josef back like a good boy scout - I was going to engage him and carry him kicking and screaming out, but I had enough on my plate so let him walk it. I got to the exit, used my Thompson with 2xVicious Blow to stop the elite enemy for one action, then my magic sword to kill 1 non-elite (one hit with magic, one hit without). Josef got out, then I magic sworded the last enemy (using up all the charges on the sword) and escaped!
A few months back I ended up moving to a new city far from my Arkham buddy so I haven’t been playing like I was. It’s been a lot harder finding local game stuff where I moved. Now that this whole campaign is out I’m really jonesing to jump back in I just haven’t had an opportunity to build myself a couple decks and try it solo.
Wait… Circles Undone is complete now? Hrrrrrrrmmmmm.
I’m in the US so we could have different release dates, depending on where you live.
YES! YES IT IS! Final pack came out on Friday.
We’re into the CU campaign!
Prologue / Scenario 1
Did pretty damn well on the Prologue. Cleared all the clues but three. Everything went well, every card use and risk taken paid off. Textbook! Had plenty of cards at the end to almost guarantee a few clues. Loved the theme of playing as Tino - starting off in the middle of a fight with a hound, with a gun in your pocket but no time to pull it. Punched the dog, pulled out the gun (took the damage), then shot it to kill it. Satisfying!
Then scenario 1! We did fine when everything was isolated. My friend had a bit of a bad time, but I was lording it. Then we reached the act where everything’s joined together. I cleared one goat cultist with ease with Roland’s Sig pistol. Then I engaged my friends goat man. Then I got frozen in fear. I had no way of improving my head stat. Then I got bedevilled. So I couldn’t use any item action, could only carry out two actions a turn, and the goat was shopping me the whole way. What started as an easy fight took me right down to 2 health left til my friend had to come and engage with him to keep it off me. Then the Evil Past screwed my mental. To be fair, I was very unlucky with some failed attacks before I was crippled, but the treacheries sunk me. We ended up dying in act 3. That whole situation could have so easily passed without a single hitch! Fortunately (in a way), I died 3 turns before I would have pulled Cover Up. Preston wasn’t so lucky so finished the game with his debt giving him trauma.