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Super Human Resources: Save the World, Look good doing it


#1

Hey everyone!
My name is Antonio Monge and for the past six months ive been developing a new board game, its still a bit away from finished but its finally in a shape that i feel comfortable showing off!

Super Human Resources

Welcome to the world of Nu-Topia, a modular city on the rise. With capitalism booming, no industry is bigger right now than the hero business. Thats right, heroes have gone corporate! And with their new corporate shift, comes a new line of work as companies hire new heads of Super Human Resources.

It is your job to hire new heroes to your companies sponsored super team, then deploy these heroes alongside other companies’ heroes as crisis arrive. As you progress through the ranks you will watch heroes rise and fall in popularity, you will earn government subsidies that will allow you to hire more famous and powerful heroes or you can invest in some affordable rookies and watch them grow.

Super Human Resources is an aysmmetrical turn based game where four players take on the role of heads of SHR at their respective companies and one player takes on the role of The Nemesis, a mysterious force rallying all manner of villains, criminals and monsters to their employ.

Inspired by other aysmetrical scenario based games like Descent and Conan, SHR takes place on modular boards that you will assemble before each mission.

You will engage in dice based combat, unlock new abilities for your characters, interact with the board in interesting and innovate ways and discover a diverse and dynamic world of heroes and villains.

Currently I am testing a version of the game that boasts 18 unlockable heroes and 12 unlockable Nemesi.
You can learn more about each of these characters on my website:

Super Human Resources

Also here is a shot of the game on display at my Senior Show, this is an early test copy and the art is not final: The scenario set up is a Bank Heist in which the Nemesis player is attempting to acquire five of the Stolen Good tokens on the vault where the Heroes are trying to rescue five hostages by escorting them off the board, all within a ten round turn limit. This is then complicated by the fact that if the Nemesis manages to defeat three of the four heroes, they win and if the Heroes defeat the Nemesis, they win.

Also i will be posting updates for the game on my blog (located on the same website) all summer long leading up to Gen Con and SHUX19!

(December 2019*)


Shameless self promotion - blogs, bands, businesses, and creative projects
#2

Word of advice: avoid referencing seasons when giving time frames. “Winter 2019” means something different in the southern hemisphere than it does in the northern hemisphere. To be safe, stick with month ranges or perhaps quarters, e.g. Q3 19 (but even that’s not effective universal communication)


#3

Thanks for the tip! My goal is to launch in December but that is subject to change. I will keep that in mind though and advertise in a less confusing way!


#4

As a recruiter that never liked being part of ‘Human Resources’, this title makes me shudder! :rofl:


#5

Antonio, you’ve been dropping hints about this for a long time now, and I know it still has a way to go. I, for one, have been waiting for an announcement like this from you.

(I do have to say, It should be in Shameless Self Promotion, too).


#6

will do! should I just link to this post?

Also it still has a few kinks to work out but the Character Select now works on Mobile!


#7

Sure, cross-link it.

We all know you by now, no one will think it’s spammy. Just do most of your self promotion there, that’s where it will get the most attention.

Don’t forget we have a Kickstarter thread (it’s mostly there to show off what we have funded, but I don’t think a mention there would get you kicked out of the room if you decide to crowd-fund).


#8

Quick update everyone:

I will be starting my development blog this week, the blog will follow my process as I bring SHR from an idea to a reality, expect posts that detail:

Character Breakdowns: (Once a week)
In depth deep dives into individual characters, including their backstories, design process and mechanics including their current unlock-able abilities and alternate forms.

New Art Assets: (Sporadically)
I am currently hard at work at finishing new board art, prop art, card art and promo materials so expect updates as I show off new designs, most will be unfinished and feedback will be appreciated!

Playtest streams/videos/updates: (Once a month)
This one I’m still working out the specifics on but I’d love to do some videos showing people playing the game as I feel it really lives in the stories people form as they play.

Fan Art:
I am a huge nerd so expect occasional fan-art posts from various comic books/movies/tv shows/video games/etc.

And much more!

Stay tuned and make sure to check out my blog at the following link at least once a week!
My Blog