OK, played both the latest Soul Caliber and Tekken games. Remember, these are both Bandai Namco games, so there are some similarities.
Mostly that story mode sucks in both. They don’t make a lot of sense, and the voice actors are phoning it in.
They do try to connect a little with previous iterations, but honestly, who cares? It’s a fighting game!
That being said, the animation and mechanics are great. I haven’t played a proper 3D fighter in a long time, but I can still use most of the timing and movesets I’d memorized way back in the day.
Tekken is still very much focused on repeating or alternating the hands and feet in time (like a rhythm game) and Caliber has a lot of smooshy directional button combinations. I still can control all the old characters like back from 90s and 2000s.
They both use positional defense for high/mid/low, and block button vs. pressing away is annoying to adjust to, but I can work around that.
Jumping and crouching instead of when you mean to be circling is still kind of a pain in the keister, it happens in both games. It’s been decades Bandi Namco, jeeze, get someone on that already!
I also think they nerfed Maxi (or, rather, the “maxi style”) a little in SC. He used to have a really smooth
“infinite combo” way of moving around the screen that was a lot of fun to play, now his animation seems a little disjointed in the way it flows.
Anyway, I’ve only had one night with both of those, these are just my initial impressions, and I like both.
Still up for other 3D fighter recommendations.