To anyone who hasn’t heard of it, Prismata is a game worth playing. Do not be fooled by its looks (which are better than they first appear). The rules and mechanics are easy to learn but as deep as it gets, though admittedly the learning curve is known to be steep when you jump from playing bots to humans. But it should be a match for a lot of members on a site like this where table top and video games meet. I remember the SU&SD boys liked Duelyst a lot. I did too, but Prismata is like Duelyst after a hundred thousand years of evolution and steroids.
Developed over the past decade by a small group of mathematics/computer science PhD candidates at MIT, at least two of whom dropped out of the PhD program to develop the game, Prismata is a turn-based strategy game that is card-driven and has perfect information but no deckbuilding or RNG. It’s original name among the developers was MCDS, for Magic, Chess, Dominion, and Starcraft, which is a pretty accurate title.
Each player starts with an equal board then builds economy and an army with a mix of attack units and defensive units. Player unit selection is based on a base set of units common to every game you play combined with a set of 5-10 additional units randomly selected from a pool of about 200. The battles are gripping and difficult and closer to combat than any board game or video game I’ve played.
Has anyone else here played it?