Oh, no, the GBA ones were great! Lyn is one of my favourites! That's Blazing Sword, the first FE to officially get translated into English, and in my opinion one of the best.
The DS one, Shadow Dragon, was a revival of one of the original NES games, and based its mechanics around an older playstyle that contradicted what the GBA games had set up. The characters are some of the most iconic (Marth, Tiki, etc) but the storytelling felt much more regimented than in past games. There were no support conversations between characters, and a lot of the banter was gone. But the biggest change was the treatment of bonus recruitment maps, or gaiden levels. In past games, they were either especially challenging or branched the story path based on your choices, and were treated as rewards for playing well. Usually you got characters recruited to your team at the end of them, if you survived, and some of the time they were even important enemy characters, revealing more of their plot and backstory (like recruiting Jaffar at the end of Blazing Sword). In Shadow Dragon, though, those levels were treated as a balance mechanic for players who were lagging behind, and could only be accessed if you had 15 or fewer characters alive, meaning you actively had to kill off characters you recruited to keep under the limit. (I'm definitely one of the "reset every time you lose a character", so this hurts my heart).
Anyway, tangent aside!
Hahaha, I was wondering how they were going to treat the unowns. I mean, having 26 of them is probably excessive, especially without trading being implement yet (ever?), but the I appreciate the effort for spelling stuff out via gym
I'm still trying to hatch all the dang babies, so my dex is pretty empty, haha.