It’s a proprietary OS per the press sheet, so I don’t think it’s truly open. BUT per the press sheet:
“We’re looking for people of all backgrounds and abilities to make games for Playdate. You can be an accomplished expert or just getting started. And while our SDK currently requires Lua or C, we are working on new ways to make game making accessible to everyone. We don’t want anyone to feel hesitant — reach out and we’ll keep in touch.”
I feel like it’s important to note that this is explicitly being created as a niche product. There is no intent to compete against Nintendo or mobile phones here, and they’re clear about that. If they sell enough units, there will be more seasons of games. If not, we get a cool little curiosity with 12 unusual little indies on it.
As for the loot box comparison, I’m not sure where to begin with that. I’m vehemently opposed to predatory sales practices and have absolutely no problem with the business model they’re going for here.
Not sure if this is OK or not, but after I posted this thread, we ended up publishing a short article on the device here, and it does a pretty good job of encapsulating why I find this project so exciting. @MinuteWalt please let me know if the link needs to go?