For a long time, we were at war with The Jackals. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
This is what I made up for us to use. You can see it is divided in two. On the top is our map, blank for now, but not for long. On the bottom are two tables, one for our ressources, either scarce or abundant, and one for keeping track with our Contempt token. They represent any tension and frustration that might arise in the community.
Who We Are:
We all have two roles to play in this game. The first is to represent the community at a bird’s eye level, and to care about its fate. The second is to dispassionately introduce dilemmas, as scientists conducting an experiment. The Quiet Year asks us to move in and out of these two roles. We don’t embody specific characters nor act out scenes. Instead, we represent currents of thought within the community. When we speak or take action, we might be representing a single person or a great many. If we allow ourselves to care about the fate of these people, The Quiet Year becomes a richer experience and serves as a lens for understanding communities in conflict. We’ll also be presented with opportunities to introduce new issues for the community to deal with. This will often happen when we draw cards or use the Discover Something New action. By dispassionately introducing dilemmas, and then returning to our other role as representatives of the community, we create tension and make the community’s successes feel real. If there’s an issue you struggle with in real life (like whether violence is ever justified), introduce situations that call it into question.
Before the game begins, we must establish some facts about the community and what its surroundings are like.
When we all agree, we will all add a detail and draw it on the map.
So what do you guys think? My first instinct is something isolated, like under the sea or a moon of a inhospitable planet.
EDIT: Quick reminder of the turn order : lovvbar, RossM, MinuteWalt, Cokho !