Home Videos Games Podcastle

PBF Pax Pamir 2nd ed. game 3 recruitment & discussion thread

The game is up.

Incidentally, allowing players to choose their colour, or more significantly carry over colour from a previous game, has made development consistently more challenging (the easy alternative would be to randomly assign colours to players, and then colour order can be the same every game). I’m happy whenever this design choice seems to meet with approval =)

Please note that the layout means some information is presented a little differently from the physical game:

Rule is indicated by a ruler token on the map in the colour of the ruling player, and no rule is indicated by no ruler token, because it’s easy to make digital components change colour, and it’s better to have the tokens on the board rather than in player hands.

The number next to the tokens of your colour is the number of your tokens NOT in that stack, just like the player boards, but there’s no room for the player boards.

The number of prizes under your dial is indicated by another number on your dial (Prizes: 0), because the layout doesn’t allow space to fan out your prizes.

Blue, Grey, and Red cards in court will not be easy to read from a screenshot (the mouseover zoom displays the card the right way up, but that isn’t going to help in PBF). Given that most text is just flavour, this shouldn’t be a big problem, but I will keep a running commentary on Special abilities in play.

1 Like

Kept forgetting about this. Sign me up for Game 4 if there will be one!

1 Like

I’m sure there will be one! Good to have you bank on board.

Playing Aga Mehdi requires a bribe of 2 rupees.

1 Like

@Benkyo; your module is fantastic this way. I find it not only even more readable than the first one (even though the first one was also very good!) but more beautiful also. Thanks a lot for doing this, it is amazing.

1 Like

I’m paying the two rupees.

Thank you! I had to pretty much remake it from the ground up to get the new layout to work, and it has caused some technical issues (most notably, over 1 minute for the setup to complete), so it is good to have some positive feedback about the change.

1 Like

Although I looked at the last implementation, I didn’t try super-hard to follow the game state, so I can’t make a side-by-side comparison. But in this version, with the hands adjoining, I think the adjacency, which is important, is nicely done. In fact, it’s all amazingly well done. I have no idea how hard it is to make a Vassal module, but I guess quite hard, so it’s very impressive.

The only thing I find difficult when having a turn (which I’ve only done once so far) is trying to get a nicely sized version of the image in my browser, because zooming a very high resolution image just isn’t easy.

I notice that there’s nothing to show cards in hand, which is theoretically open information and also pretty useful for planning (a la Through the Ages). If I cared enough I could look back at old images and compare, but I’m not going to do that, so when held cards get played from hand it will just be a surprise in future. Mind you, the whole deck is going to be a surprise because I’ve never seen the cards before, so I can’t really complain.

2 Likes

I can upload the image in different resolutions. Currently it’s at 100%, but if a smaller image would work better on a phone, please just let me know.

For example, here’s the current board state at 50% Better, worse?

Hands I plan to show with individual screenshots, but I figured it didn’t matter for the first round.

For me, it’s better on desktop and worse on a phone. Phone zooming is far easier, so having full resolution is no hardship, but a phone screen is quite annoyingly small, and it’s useful to be able to get close for reading. Desktop browsers (without touch screen) are hard to zoom/pan nicely, and the 50% image is readable. So 50% is simpler to operate in a desktop browser. But overall I suspect sticking at 100% (or maybe 75%) is probably best. Of course some sort of nice modern ui with mouseover/click events would be ideal (the Through the Ages UI is incredible in terms of how much can be done with a tiny screen), but that’s getting into moon on stick territory where play by forum is concerned.

1 Like

I’m using a laptop, and 50% seems to be fine for that.

1 Like

Thanks, I guess I’ll stick with 100% for now. In normal play (rather than PBF) the zoom is usually whatever fits on your screen, like 20%, and mouseover zoom on cards is 100%.

@whistle_pig, you should specify play left or play right. This goes for everyone else in future turns with a court card in play too. I don’t want to resort to “play right by default” unless I have to.

1 Like

I’ll play my second card to the right this time.

1 Like

@Cokho, you need to specify left or right. Or maybe clockwise/anticlockwise would be clearer. Anyway, tell me which side of Aga Mehdi Ranjit Singh should go.

For reference, I’ll interpret left/right as if you are all sitting in a circle facing the board, in other words, left/right from the perspective of the cards in court, not from the person viewing the screen, to keep things consistent on all four sides.

https://discussions.shutupandsitdown.com/t/pbf-pax-pamir-2nd-ed-game-3/10625/27?u=benkyo

Such a long absence without any notice is a bit odd, and not just from this game either. I hope @whistle_pig is OK.

Hello! I’m not dead - I’ve just been having a completely bananas week. I should have dropped in to let you know, so I apologise for that. Things should quiet down now, I hope :crossed_fingers:

2 Likes

I’ve just noticed the coloured outline around the court cards - so helpful!

1 Like

Thanks. I think a five-player game would be tricky to parse without them.

Also, thanks for finally resolving the Rebuke tension! My condolences to the unlucky target.