Welcome to Firelight Vol. 2, a second adventure in the mysterious land of Hyrrljoss.
Skirl, a halfling monk and Nel the elvish druid were on their way to Konungr-Saet to find a missing master of Skirl’s order. On their way they met Lina, a halfling barbarian, who was also on her way to the big city for the first time. They quickly became good companions, though their mettle was soon tested.
The great city of Konungr-Saet is surrounded by a vast ring of low ruins. Rooftops and walls sit almost entirely buried in grey ash and dust - the remains of a great metropolis of men, now empty, its name forgotten. It is said that the Jotun laid it low, along with the original kings of Firelight when they built their castle and stronghold of Konungr-Saet.
Scavengers with tall, flexible wagons pick through the ashes for artifacts and treasures, selling them at the market in the city. As the party approached the city from the north, they came upon a family of scavengers brutally ambushed by cloaked and masked thugs!
The party defeated the thugs and retrieved what they might have been looking for - a large iron key, covered in Jotun-runes. The scavengers, thankfully only unconcious, directed the party to seek for more information from Bor-Dalus, an expert at identifying antiques from the area, though somewhat of a shady person.
Arriving through the great northern gate of the capital, the party found their way to Bor-Dalus’ inn. Both a monument to Bor-Dalus’ collection of antiquities and a den of criminal activity, they nevertheless struck a deal with the crimelord to get more information about the mysterious key.
It turns out that the key was part of a set of two vault keys. The city and surrounding area contain many secret vaults, of indeterminate purpose, though all locked by a similar mechanism of multiple keys. Some are dead-ends full of rot, some are full of deadly mechanical devices of unknown purpose, and some are filled with unimaginable treasure.
Thankfully, Bor-Dalus already possessed the second key, and the location of the vault was already guessed at. Underworld rumours of a start-up cult that was looking for such things, and that may be connected with the cloaked thugs that attacked the scavengers, moved the party to decide to investigate the vault the next day.
Before turning in, the party decided to check out a rumour that the cult met down in the forge district during the night. Finding their way deep into the lightless bowels of the city, near the Hollow Fountain, they witnessed a meeting of the cultists. They revere a figure they call Blight, who promises a toppling of the corrupt ruling powers in Carrandale.
Escaping after some quick thinking and some bluffing, the party rests at a temple, and Nel tests out a nightmare-inducing object retrieved from one of the cultists. He dreams that the High King of Carrandale is a vile rotting corpse, though his elvish resistances save him from being charmed.
The next day, the party is joined by Saoirse, a deadly elf rogue and officer of of Bor-Dalus, a thug, and a record-keeper and tinker. They set off to the ruins outside the city, and using the two keys, enter the vault.
The ground that they stand on becomes a receding pillar, decending a vast distance below the earth. A cavern that reached beyond sight awaited them, and they travelled for many hours through the strange geometric surfaces that composed it. Finally, they reached a gargantuan pillar, as wide as the central tower of the Jotun-sized castle above them, with many doors at its base.
Inside was hollow, and once they activated the magical lighting, they beheld a floating statue of the Jotun King enthroned, forty feet above them and eighty feet in height.
Using a strange elevator, and navigating a vicious updraft, the party crossed over to the lap of the ancient king, and fought an avatar of its wrath. They obtained a massive crystal, and saw visions of the Jotun’s arrival in Firelight, hundreds of years ago, and their brutal conquest.
Returning to the elevator, they continued upwards, believing that it must lead back to Konungr-Seat…
(Had to type quickly, it’s late here. That’s what I remember from our game. Wow it was actually quite a lot to write, and I left a whole ton out! Let me know if I missed anything!)