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Mothership RPG one shot - The HOLL-E and the IV-E

Mothership is a sci-fi RPG with minimum rules and a familiar theme,

Character creation is super fast, which tells you how long characters tend to last. I’ve created a scenario where all characters start separated so anyone can join at any point. So with no further hesitation…

You are aware of an ache, a dull pain near your right temple, a repetitive throbbing.

You blink and come to a realisation. It is the master alarm. Something is very wrong.

Struggling to move, you knock your elbow on the curved shield of your cryopod, but you cannot free yourself.

After what seems like an age the automatic systems recognise you are awake and disengage the seals, allowing you to awkwardly pull yourself upwards until you stand in an unfamiliar compartment.

This is definitely not part of your reclamation vessel, The Starbeast.

What is going on?

(Character sheet below, each person will awaken in an identical, empty room, whilst wearing very small underwear.)

Your first task is to Roll 6d10 for each of strength, speed, intellect and combat.

Then pick your class, Android, Scientist and Marine are as you expect, Teamster is your typical starship crew person…

You will then be half way through character creation.

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Iaoth ((@SleepyWill’s character)) grimaces, his head is throbbing. Cryosleep does not agree with him.

Strength: 6d10: 3 + 10 + 7 + 3 + 8 + 1 = 32
Intellect: 6d10: 9 + 9 + 6 + 2 + 1 + 2 = 29
Combat: 6d10: 1 + 8 + 8 + 2 + 8 + 6 = 33

As a teamster, he has plenty of time and opportunities to indulge in his ‘hobby’, so it’s perturbing that his pod did not wake him as planned, 5 minutes after everyone else was inside theirs.

2 Likes

Missing the roll for speed there.

Allocate your skills as explained on step 4 of your sheet., pick your equipment package and then roll 2d100.

System reboot.
Running systems review.
Name…JIM1984A…
Class…Android…
Checking structural hardware…Strength 19…
Checking Motors…Speed 46
Checking Processors and Circuitry…main processors not found… checking back up processors. Reserve processors damaged. Running residual capacity check. Intellect…Intellect…intellect 3.
Checking Weapons Systems…fully operational. Combat capacity 57.

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Checking memory files. Empty.
Awaiting instructions.

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Iaoth’s Speed: 6d10: 3 + 10 + 4 + 4 + 1 + 10 = 32

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(Missing a digit from intellect. Rolling 6 d10s lead to skills between 6-60

Instructions incoming…

Iaoth is a Pilot, and in addition he has astronavigation, driving and first aid.

He has, to hand his Exploration kit.

2d100: 38 + 54 = 92

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(Oops. I cheated. I used a RNG and put the lower range as 1. You can tell I’ve not done this before.)

Running secondary logistics check. Diverting circuitry. Update intellect check…Intellect 8.

Full systems, enviroment and operations review…something is wrong.

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His kit is showed in the supply locker at the rear of the pod. Also here are his coveralls, sewed to his shoulder is a patch showing crossed hammers with wings.

Inside the pocket you find a pamphlet entitled ‘Panic; harbinger to catastrophe’.

(Character creation complete.)

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Allocate your skills as explained on step 4 of your sheet., pick your equipment package and then roll 2d100.

Marine Private First Class Bridger (@Scribbs) eyes flicker open. He bangs on the pod shield in frustration as it delays opening.

Strength 6d10: 1 + 9 + 10 + 9 + 9 + 9 = 47
Speed 6d10: 5 + 10 + 10 + 1 + 2 + 6 = 34
Intellect 6d10: 10 + 7 + 2 + 10 + 9 + 3 = 41
Combat 6d10: 9 + 7 + 3 + 8 + 9 + 7 = 43

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(Rolling above average Wow!)

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Allocate your skills as explained on step 4 of your sheet., pick your equipment package and then roll 2d100.

Checking equipment: regulation extermination pack.

Conducts survey of surroundings

[Rolls a 57 on a 2D100]

2(separate rolls of 100)

In addition to his Military Training, Bridger is trained in Athletics and is an expert in Firearms. He grunts at the emerging crew and other spacers, and heads immediately to his locker to grab his SMG, which he checks is ready for use, before donning his uniform.

(Extermination loadout)

2d100: 13 + 57 = 70

(For reference @Scribbs you are all identical rooms, separate from each other.)

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Rerolling.
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[42]

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