Yesterday, two friends and I attended a Pre-Launch-Event.
Long story short: we were underwhelmed.
We all agreed that it’s pretty cool to have a deck with a unique name (names are pretty weird and funny, love that) but the game itself couldn’t hold up to our expectations.
We were a mixed group, me being a casual gamer and my friends being former MtG/Lot5R-pros. One of my friends just hated the fact that he couldn’t change anything about his deck. He knew that this was part of the game but when he played his third match with what he felt to be an inferior deck he decided to not play Keyforge ever again.
I got lucky, my deck is on a 5-0 winstreak. While our first game was a learning game and only in the second game I understood how my deck was supposed to be played I got the same feeling in game 3, 4 and 5: I was going through the motions.
Keyforge has some very strange problems. Winning can feel unsatisfying - you check and after some consideration your opponent concedes. Meh.
Additionally, you play a lot of cards that don’t have impact on the gamestate just to get the aember from casting them. Lame!
My opponents hated my deck because I was able to play around their creatures easily. Only in two games my opponent was able to forge a second key and I didn’t had a close game really.
After my fifth game I didn’t want to play anymore. And today, having 3 decks of Keyforge infront of me, I don’t care much about it anymore. I canceled my preorder and might sell the decks even.
However, if a friend would buy 2 decks and asked me to play against him, I would join in, the first few games with new decks are fun. But that’s about it for me. The three of us came to this same conclusion: it’s a good game but somethings missing.