I started playing Dear Esther in 2012. I just finished it tonight. There was, admittedly, a bit of a gap between the final two chapters.
I built a new PC this summer and just recently started migrating and installing everything from my old HD. (It was in an all-in-one, I had to physically tear it apart to get the drive out and stick it in my new build, and a lot of what's there was sucked off of 2 other HDs from an older build).
Also finally played everything else from the Stanley Parables (after exhausting the original, and the outstanding demo, I only had the heart to play through one or two bits of the commercial release when it came out). I am immensely gratified I played it again several times now. That being said, I don't think I'll have a problem getting the Go Outside achievement.
But, honestly, I have payed at least some attention to every game. I may not be giving them the time they deserve, it's true, but there is only one game I've bought and have never played: Hotline Miami. I may even continue to not play it right now. No reason, I heard several years ago that it was quite good. Just haven't been in the mood?
There are many, many I've gotten on a whim, or because it was on sale, or because I really trust someone's opinion, or (I admit it) it seemed like all the cool kids were playing it. And a LOT of those I haven't played in years. But, I tend to either get one, try it out, get another, try it out, etc., or when I get a few, I'll splurge in a bacchanal of tasting every treat for 30 minutes to an hour, each.
And then something with the right combination of meaty and exotic and easy to chew hooks me and I just can't be arsed to dally with any of those fey and fleeting diversions.
Hell, I still have my Morrowind saves! Don't ask me how I got it to run a month ago on my rig, I'm not sure anymore.
How do you get over 200 hours sunk into something like FTL?
My real shame comes from games I bought on sale for consoles I still own, and haven't played much of.
Sega GT 2002.
Wave Race: Blue Storm.
Death Trap Dungeon.
and on and on and on, those are just some of the ones that are on disc-based systems.
These are actual physical burdens of shame, one I carry with me when I move to a new home, ones I won't get rid of because, at the time, they had something unique to say about the artform.
I played them all, at least a little, but have many more that I've played the heck out of, and are even more obscure (but I think are better), yet I keep these little impulse buys because of something unique I may simply imagine they have to offer, or at least did imagine at the time they were still pertinent to gaming. I played maybe a total of 2.5 hours of Phantasy Star Online for the Dreamcast and I feel guilty for not owning the disks anymore, for a game I can't even really play properly if I wanted to!
So, this is how to deal with your pile of shame. Make it into a little mantra you can tell yourself. You are doing this for the good of the future. Distributing the software to your physical node to increase the chances of preservation.
"I am an archivist. I am preserving the zeitgeist of this era. These things show innovations that have never before been seen, and since have become prolific to the extent that no one questions that they there was a time when they did not exist. I am an archivist. My name is Historian."
We are the caretakers of the curation of digital art.