So, your attributes are:
Superficial Wound: B3
Light Wound: B5
Midi Wound: B7
Severe Wound: B8
Traumatic Wound: B9
Mortal Wound: B10
explaination of what these stats mean
Health: Health is fairly self explanatory, it’s your resistance to ill health or poison, it helps you recover from your wounds.
Steel:Steel is an attribute that represents your nerves, you will need to test it when startled or shocked by surprise, fear, pain or wonderment
Hesitation: This represents your speed to react.
Reflexes: This is all about how often you can act in a fight
Grief is the emotional attribute of the Elves, from the toll of living ageless lives. Grief works like any other skill in how it “improves” but for an elf, when you reach Grief 10, then you can no longer tolerate this world and will fade and die of a broken heart. Grief manifests itself in many different ways - sadness, bitterness, anger, but very few elves show it willingly to others. After every adventure, we will work through all the things that happened to cause you grief and test against your current level to see if it increases. In some circumstances, you can draw from your grief - at the cost of risking advancing it.
Wounds don’t deduct from a pool of hit points, rather each wound is tracked individually. When you take one, I will tell you the value of that wound - what that means to your character is individual - to Kaelin, a B4 wound is a light wound, but to a different character this might be a superficial wound.
For context, a superficial wound is a deep cut, a hard bump or bruise, a bad scrape.
A light wound is a bad burn or a fracture, a cracking knock, broken toes, a missing ear or a bad gut punch
A midi wound is a broken arm, ribs or leg, yanked muscles, missing digits and massive cuts
A Severe wound is shattered bones, horrible burns, torn limbs, internal bleeding
Traumatic wounds include missing limbs, disembowelment, third degree burns and shattered ribcages.
Mortal well, decapitation, a good knock on the skull, shot in the heart etc.
Resources next, and you have 27 resource points to spend. Resource points are used to “buy” gear, relationships, affiliations and reputation - leftover points are worthless though we can work something out if you have the odd one left.
Nice and simple, pay the resources, get the thing! Don’t forget shoes!
You can spend some of your resources to start with a relationship. Do you know someone, or did you bring someone with you. Conchubhar’s household is limited, because the members of it are where new characters will be drawn from, so it’s kept reasonably vague, but Conchubhar has three Captains, maybe you want to have a relationship with one of them. If so tell us who they are and who they are to you. Conchubhar is off limits himself, you get a free relationship with him, he loves all his people in the way only a paladin can.
15 resource points - A character who is considered powerful and who plays a large role in the game setting.
10 - A character who is considered significant or important in the game setting (Conchubhar’s captains are here)
5- A character who plays a minor role in the setting
There are no insignificant relationships, if you’ve spent the points, you have told us all that this relationship is significant!
If you want to reduce the cost of the relationships, you can introduce complications to the nature of the relationship, you can reduce the cost of them to a minimum of 1 resource point.
Immediate family members are -2 rps
Other family (aunts, uncles etc) are -1 rps
Relationships involving bonds of romantic love are -2 rps
Forbidden relationships are -1 rps
relationships that are hateful, rivalries, or extremely unfriendly to the character are -2 rps
If you want power in a group or organisation, then you need to spend resources to have it. I’m going to strongly suggest all players skip over this until we establish some organisations in the world! You get a free, but meaningless in game terms affiliation with the Paladin’s household.
The characters reputation refers to his renown and influence. Reputations are governed by their scope and how broadly you can apply it:
Local or minor - the fastest kid on the street or the village drunk, the neighbourhood thug, the knowledgeable guide - this level of reputation will cost you 7 rps
Regional or notable - an old war hero, a religious figurehead, a well known elven wanderer, a famous army captain, a lord, a notorious bandit, a famous entertainer - this level of reputation will cost you 25rps
National or Major - a munificent baron or duke, a wealthy magnate, an infamous sorcerer, a kingdoms undefeated military leader, the head of a massive public business, the tyrannical leader of the countries religion, the king - these reputations will cost 45 rps.