(gonna collect everyone together, and give us a fresh start! To a new year, and a new phase of the campaign!)
FIRELIGHT: Vol. 1, Part 2.
The gang spends their day doing various personal errands and investigating the hubbub in the city. (any additional errands, shopping etc. pm me! You have a lot of money now, so I’d recommend spending it!)
They learn that the dwarven leaders in the city were roused to action by information about the plot of the Duergar. They purport that the attempted murder of the Gurranhal Ambassador and the attempted destruction of Hailagrhiem was a plot to draw all of the countries into open war against Gurranhal. The murder of the ambassador would make the Gurranhal King unwilling to parlay, and the destruction of the city of Hailagrhiem by powerful, hitherto unknown dwarf-magic, would raise a panic among all of the nations of Firelight, which have so-far considered Carrandale the aggressor in the war.
The demonstrations last several hours, and then the dwarves filter off to their work. The whole city feels the interruption of a thousand crucial hands absent from their tools, and there is a feeling of unease almost everywhere except the poor districts. They are just glad that they’re still alive, and are benefiting from a reduction in gang-related violence in the last couple days, and peace of mind from the returned captives.
One other interesting thing that happens is that a letter is delivered from Lord Basil, withdrawing the job request to rob the goblins that took over his town. No explanation is given.
Nyiah gathers the crew at a tall narrow building near the east gate of the city. It’s got boards over the upper windows, but its made of stone and looks sturdy enough. It’s empty right now, but there’s a new sign freshly painted and hung outside.
Blackthorn Adventuring Co.
“This is a start! This is all thanks to you, all of you. And Erdan, bless his wandering soul.” Nyaih shakes everone’s hand. Geely arrives a minute later with Priestess Fauzia in tow. The tall priestess’ eyes are a little glazed over, and Geely’s unceasing chatter is the likely cause. Fauzia has a pitcher of water, doubtless from the temple spring, which she carries, and she’s dressed in an informal priestess garb rather than her elaborate ceremonial dress or war-mail.
Geely’s exact position can be pinpointed by the flow of verbiage.
“Here it is! Was a little bording house before, but the owner died and the deed escheated to the city as he had no living relatives. I heard that he was a bit of a creep, always leering at people from the windows, died in the sill there. Tristane Gilbert the landowner bought the place, but we’re the first renters. Apparently the rumour sprang up that the place is haunted, and nobody wanted the place. Nyiah’s a bit superstitious, so -”
“Geely.” Nyiah interrupts her and Geely clams up immediately. “Fauzia, if you will.”
Fauzia’s eyes unglaze, and she places the pitcher on her head. “Hello.” She bows to the group, her head completely level so the pitcher moves smoothly. She’s always serious and deadpan, it seems, unless she’s staring down a bunch of gangers. “The blessing and protection of Eldath be upon this place.” She intones quietly, bowing her head, and a single drop of water falls from the mouth of the pitcher. She flicks her hand forward in an incredible show of dexterity and catches it on the nail of her outstretched index finger. It shimmers brightly, and she blows it off with a gentle breath. It seems to evaporate into pure light, which passes into the face of the building.
Though there is no obvious physical change, those with good alignments feel rested and peaceful inside this building, and those with evil alignments find it oddly off-putting, as long as the blessing lasts. Those with neutral alignments think the others are a little crazy.
Fauzia seems to have the day off, she chats with Nyaih and anyone else who wants to, and helps Geely with cleaning. Alice hides whenever Fauzia is around, and is otherwise useless unless roped into helping by a mentor.
Blackthorn Headquarters Construction
The headquarters has 3 stories, plus a small room in the attic.
One large room, two small rooms.
One medium room, three small rooms.
Six small rooms
One small room
All rooms are currently empty.
Nyiah is using her resources to furnish the headquarters. You each have 3 ‘points’ to spend on a room/rooms of your choice to outfit.
To outfit a room is a different amount of points based on size and how fancy you want it to be:
Medium: 1 pt.
Large: 2 pt.
Basic room: free
Basic rooms: barebones living quarters, office, storage room, simple kitchen, etc.
Functional Room: 1 pt.
Functional Rooms: comfortable living quarters, nice office, locked and shelved storage room, decent kitchen, basic workshop, etc.
Well-equipped room: 2 pt.
Well equipped rooms: Fancy living quarters, excellent office, secure storage, fancy kitchen, full workshop, etc.
If you make a workshop or other workspace that you are trained in, you may gain income by working there during downtimes, or hire/recruit an NPC to work for income.
This is a collaborative building task, and you will gain various bonuses for the makeup of your building based on what you decide to build (example: better accommodations will give rested bonuses). You can share points, etc., in order to make the rooms you want. Room types I mentioned are just examples, you can put whatever you want in here. It’s not necessary to entirely fill the place up, as you will get more points in the future, so you’ll likely make changes.
This will take up the time until the very important ‘protect the peace summit’ mission, so once we have finished building the headquarters we’ll move into that.