Pukka breaks the rules
The general rule in Clocktower is that abilities are tied to the role. If you are killed or poisoned, all of your current abilities cease immediately. However, based on discussion in the Discord, Pukka’s poison/kill ability breaks this rule and works independently of Pukka’s current status.
So, for example: Night 0, Pukka poisons player A. On day 1, Minstrel makes everybody drunk. On night 1, Pukka chooses player B, but the ability malfunctions meaning player B is not poisoned and will not die on night 2. However, player A does die
Zombuul breaks the rules
Technically, players are allowed to execute a dead player in any set. Normally, this makes no sense, but against a Zombuul this is normally the way to win the game. Executing a normal corpse does nothing but end the day and waste a day.
Zombuul is technically a living player while undead, but because they appear dead they cannot nominate and must spend their ghost vote to vote. If a drunk Zombull is killed for the first time, they become dead instead of undead. If a Zombuul becomes drunk while undead, they lose their concealment and the village is informed that they are alive again. When the drunkenness wears off, they “die” once more.
Shabaloth breaks the rules
If a player spends their ghost vote and is then brought back to life, they can vote as any living player could. However, if they die again, their ghost vote is still spent. The dead player brought back to life can be one Shabaloth devoured last night, or the one before, or even a player that was dead before Shabaloth devoured them (wondrous creatures, they are).
Po breaks the rules
Po doesn’t really, but it would be mean to leave it out.
What on earth is going on with the Goon?
So, the Goon is a very simple outsider that starts the game as a good character, and can swap back and forth during the game. Playing as the Goon is super simple, you wake every night to find out whether you are good or evil. And any abilities that “specifically affect you” misfire, so…
Wait. Specifically affect you. Well, abilities that target people affect you if a person points at you, that is clear. Abilities like Minstrel that hit the whole village not specify you, so they work normally. But what about Tea Lady, who makes the two roles next to them unkillable. Is that affecting you specifically all the time? Or none of the time, because it does not specify you, only the seats next to the Tea Lady. Does the ability malfuction only when it would save you, or does it permanently malfunction?
What about Mastermind? “If a player is then executed, they lose”. Does that specify you if you are killed. Yes, because it would make you lose? No, because it could have targeted just anyone, and you just happened to be the one it affected? What about Assassin, who kills people " even if for some reason they could not"? Surely that includes the Goon as well? Well, apparently not, because you make their ability malfunction, including that part. (In the Goon almanac Assassin trumps Goon, in the Assassin almanac Goon trumps Assassin, so even the developers have problems with the ability)
In this PBF, Goon only triggers from roles that specifically target you: Grandmother, Sailor, Chambermaid, Exorcist, Innkeeper, Gambler, Regent, Lunatic, Godfather, Devil’s Advocate, Assassin and all Demons. You can die to a Gossip’s guess (affecting you at random) be poisoned by Courtier (affecting your role, not you) or be forced to lose by the Mastermind (affecting the lynched player, whoever they are). Also, if an ability that targets multiple character targets you first, it malfunctions immediately (A Shabaloth decides to kill Lunatic, then Goon? Lunatic dies, Goon lives. Kill Goon, then Lunatic? Both live)