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Anyone cravin' some Gloomhaven?


Is anyone else running through the community driven expedition? It’s the first one I’ve managed to convince my group to have a go at.

The way the scenario is laid out is a bit different. It’s neat, but also a bit of an admin challenge. I’m guessing it’s similar to how they’ll be structured in the expansion. There’s also the new class available to play with PnP components.

Diviner thoughts

Looks the class is a very heavy support character. There’s two obvious ways to play that I saw. One being teleporting and attacking through rifts you place on the board. The other involves looking at the top x many cards of a modifier deck and moving them around.

To me, the latter option really doesn’t appeal. I play in a four player group, and I feel like that would make the game drag so very very badly. Might be better in a two player game. Ether way, I’m looking forward to playing the new class when the expansion makes it out here.


Are you just taking your existing characters?

I wonder how I could do it with my group…or if I should try it on my own…


Na, it recommends making new level 1 characters, and we were getting a bit bored of what we were playing so the change was good.

We’ve been consistently level 5 or above for a while now, so going back to the level 1 characters and monsters was a change. Not quite a nice change, but a change none the less.


So it looks like I finally have a Gloomhaven group. A level 1 cragheart, scoundrel, and mindthief walk into a dungeon… Late to the party is better than never.


Good luck with the learning curve. We got wrecked in the first mission, first time through. Just because the system and rules were so different from anything we played before. Don’t be afraid to lower the difficulty or start it again. (In saying that, gloomhavening seems to have many many come from behind victory’s)

Have fun!


Thanks for the advice. I did a few test runs beforehand, and even still I’m digging through the rulebook several times each session. We’ve beaten the first 2 scenarios at Normal difficulty, but we couldn’t get to the treasure chests because we were low on health and cards. I wanted to donate gold to the sanctuary to unlock envelope B, but the others convinced me to first invest in our characters’ (and the party’s) survival.

We also butted heads over what mission to do next. I wanted to learn more about the Gloom but got outvoted because they wanted Jekserrah’s gold.


Ohh… look forward to the first time someone ditches the mission goal to get a chest or massive pile o cash. Gloomhavening is 40% butting heads.


The first mission is also just kinda harder than a lot of the others. Guards are no joke, and there are six of them in easy melee range in that first room.


Yeah, playing as the cragheart, I decided to wade into them. I spent the rest of the scenario trying to keep my HP in the positive.


My cragheart is very much a rock-throwing specialist, but with 3 other melee-focused characters in our party that was the obvious route to take. I might get to punch something about once a scenario if I’m lucky.


I wish I could “heart” this twice.


We got city event where a city guard finds us standing over a body with our clothes bloody:

Mindthief Skree: (immediately) “Stab him!”
Scoundrel Agatha: “Stab him!”
Cragheart Detritus: “But…”
Skree and Agatha: “Stab him!”

Forgot to log our last few adventures. Over my concerns, we decided to teach some Inox raiders a lesson at the behest of Jekserah. I think it was when Agatha opened the door to find cowering children that the others realized that Jekserah’s jobs aren’t exactly clean. We still complete the job and collect our reward.

A frantic woman finds us in the tavern and says she’s afraid for her father’s life. Something about a bridge and a gang (sorry, hazy with details, it’s been a while). I convince the others to help her (it’s a side quest and a good deed!). Of course, the woman and her father are part of a cult, and this was a trap. Also, I calculated the party level incorrectly, so I setup the scenario on hard difficulty, and we basically run out of steam clearing out the 2nd room.

Putting that side quest on hold to explore other options, we decide to investigate Jekserah to have a better idea of who we’re taking jobs from. We find a warehouse full of undead. If that wasn’t enough to seal the deal, Jekserah does the classic villain thing of uttering a threat before escaping. I finally got the chance to play a level 2 card, smashing a table and showing three living corpses each with 5 attach worth of splinters.

Skree is now level 3 while us other two are at level 2. Not to be speciesist, but the way Skree has been hoovering up loot and XP is not correcting Vermling stereotypes. Still, she’s an effective fighter. For that matter, we all are, now that we know our decks and have stocked up on potions. Next time will be interesting when we try to tackle a level 2 scenario again.


So we played two scenarios tonight. Our lvl9 Spellweaver is dealing a brutal amount of damage now. Our Circles being very unhappy with the class gave it up and starts a new one. The retirement goal of 12 times being exhausted seemed pretty far away.


It’s surprisingly hard to exhaust yourself without sinking the scenario for everyone else! I think that was one of the goals where we fudged it a bit and retired anyway when the other characters all retired in a clump


Our tinkerer has that retirement goal currently. It does seem like a hard one. They’re managing so far by running into the traps or hazardous terrain on the last turn, but it’s been touch and go for a few.


We’ve played 40 times this year (37 distinct scenarios, failed twice and repeated one once), and we’re coming to the end of the campaign.

I can’t say I’ll be sad to see us move on from Gloomhaven for a while. While I’ve obviously enjoyed the game and the campaign, I have stacks of games I’m really excited to try out (including Gen7 and the new Imperial Assault campaign!).

Now, that stated, when the new expansion comes out, I absolutely expect we’ll pull out Gloomhaven again for another spin, but that’s been pushed back until February, so that’s okay.

We haven’t quite finished yet (if I had to guess, I’d say maybe 2-4 more missions before we’re done the “main” story, and I think we’ve completed every side quest we’ve unlocked thus far)… we also have 2 of the classes still locked, but I’m working on one of them and I’m very close to finished.

Anyway! It’s weird having played a single game so often. This is probably the game I’ve played the most of ever out of my entire collection with only a few notable exceptions (Catan, Carcassonne, and Star Realms probably being the only others).


I think it’s weird that this is weird for many people. I would play the games I have way more if I had the chance. So far, the non-kids games that are ahead of Gloomhaven according to my very spotty and inaccurate logs are Magic, Race for the Galaxy, Mage Knight BG, Hive, Go, Jyhad, Dominion, Through the Ages, Love Letter, Roborally, Twilight Struggle, Mahjong, Dungeonquest, Space Alert, Blood Bowl, Star Realms, Tash-Kalar, Cosmic Encounter, Chess, Xiangqi, Galaxy Trucker, Innovation, and Codenames. Of those, the plays of Magic, Jyhad, Cosmic Encounter, and Roborally are all from my teens. There are so many more games I would like to add to that list!

… still, we are only 25-ish games into Gloomhaven.


Oh yeah!? Well, I think you’re weird for thinking it’s weird I think it’s weird! So there!


All joking aside, the “problem” is the number of games I have available versus the times I get to play them convoluted by the number of miniature games I play (which I don’t include in the “game” category). I played at least 50-60 games of Infinity and easily 20-30 games of WarMachine this year.

I have three regular gaming groups:

  • Tuesdays are the “serious” gamers, where we’ll usually play 1 game about 10 times and then move on the next… we’re currently 5 games into the Rise of Fenris campaign of Scythe, but we’ve also played Risk Legacy, multiple playthroughs of Rex, Root, and Star Trek: Ascendancy.
  • Sundays are my Gloomhaven/Co-operative group (my partner, myself, and another couple). We’ve played through three games so far (Mechs vs Minions, Imperial Assault, and Gloomhaven), and I plan on unleashing us on Gen7 in the new year.
  • Lastly is the Twilight Imperium 4th Ed group, and the 8 of us have a semi-rotating group that gets together about once a month (8 times last year) to play TI.

And then Mondays are Infinity nights, and WarMachine is played once a month (but 3-4 games that one Sunday a month).

It sounds like a lot, and heavens know I’m not complaining, but the end result is that most games in my collection are played at most 10-15 times before they leave the rotation. For example, I maybe got a dozen plays of Dead of Winter, and now I own Gen7 which probably means DoW is heading out of my collection and into somebody else’s… but we’ll wait to see how Gen7 actually works out.


Haha, I get to play one day a month, maybe two if I’m lucky, with people who want to play nothing but the new hotness. It’s a constant struggle to play games I actually want to play…


Yeah, I struggle to get back to games because there’s always new cool things arriving from Kickstarter and I want to try those. Campaign games definitely get more of a chance but I’ve got plenty of those on docket as well. And yet, Gloomhaven persists.