I am still loving my Tinkerer in a two-player game. I’m very glad I’m enjoying the Tinkerer more than it seems most people playing it do. As of last night, I’m level 7 and still can’t see a way to retire anytime soon. There’s a good chance I’ll make it to the top before getting to retire and then I’ll retire my Tinkerer (my first character) in the same game my boyfriend retires his second character. I’ve got a few ok damage cards that are reusable, several heavy-hitter cards that are lost after use, and some good ways to support with both retrieving cards and healing (works with summonses as well as other players). I do the most with stunning enemies before they do something terrible, with traps in a variety of ways, and with making opportunities to make the most of the multiple-target attacks. The Tinkerer is really a planner character, I think. I put things in place for a turn or two then get a big payoff on the next turn.
Update on my previous comment’s spoiler box of my favorite part which has gotten significantly cooler:I can now have as many as 5 summonses in play at one time. One (a starter card) is just to soak up damage and distract the enemies, but the other four are all capable of dealing damage in their own right. Two are unlocked class cards, one is a random item design we got from a treasure chest, and one is an item we got as a reward from a random scenario we got. I usually let the summonses get in close while I do range attacks from a safe distance. I got two of the summonses at the end of our game last night so haven’t yet played with them and they are the most powerful. I can’t wait to see them in action. My new personal player goal, separate from my character’s goal, is to have all five summonses on the board at one moment. Usually I’ll have a couple and don’t put out the third until one is killed, but now with the other two, I really want to have all five on the board in a game and get a picture of it.