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Anyone cravin' some Gloomhaven?


#730

This happens to us all the freaking time. We’ll often get half way through a map and someone will point out “oh, don’t they have flying? Oops…”

The other common one is ranged attacks. Turns out one of the monsters Oozes. (I hate oozes with a fiery passion only known by those who’ve had to do all the admin involved when they spawn three times in a row.) has a ranged attack. We managed to get through an entire mission and loose by a minus 1 card before we realized they had a ranged attack.


#731

That’s pretty much the best thing that can happen in many scenarios. Waiting them out is often your only viable option! 4 x summon and they are gone. Just pray they don’t heal too often…


#732
Spoilery bits

The first time we encountered them, they spawned faster than we could kill them off. Mostly due to poor party composition on our part but still. It was on a map where we were guaranteed to get all 10 on the map at once,.

We’d get some of them down to low health, then they’d spawn. So ooze 1 would die, ooze 2 would spawn ooze 1 again, ooze 3 would die, ooze 4 would… blah blah blah tears.

At least when they weren’t ranged only one or two of them would hit us at a time.

It’s only monster ability descriptions, but still.


#733

Um, did you notice that the new ooze spawns at the health of the old ooze after it has taken 2 damage? What you describe doesn’t seem to make sense. Oh, unless you were focusing down one ooze at a time. That would do it. Given the amount of damage they do at range, most of successful ooze encounters have been either lightning-fast takedowns, or running away until they die off. After one spawn, 10 on the map is pretty much guaranteed. Of course, the first time we saw the self-heal card, we were all wtf?! but they are almost guaranteed to die out (2 spawn reshuffles vs. 1 heal no reshuffle).


#734

Humm… Either we missed that (which would not surprise me) or the scenario in question had a spawn more oozes mechanic. Ether way it has been a while now, and my memory is a bit hazy.

I just remember a lot more admin than normal between turns, and then playing the scenario again. It took a while.


#735

Hardest scenario I’ve played in the entire game. Really needs some luck in terms of the cards the main enemy draws.


#736

We’re now level 3, 2, and 2, so we’re playing scenarios at level 2 now. This week was #14 Frozen Grotto. I saw the initial setup and placed myself to tank a couple elite Hounds on the first turn. So of course they drew high, and I spent most of time between rooms healing as best I could. We were having a hard time dealing with this mix of monsters: the Hounds and Frost Demons had high retaliation, and the Living Spirits had high shields. Mindthief Skree exhausted herself at the end of the room 2 and, by the time we got to the door to room 3, my Cragheart Detritus only had a couple turns left his deck. So I gave up my battle goal of only taking long rests and just tried to deal as much damage as I could (my Massive Boulder was our only reliable way to get through shields) to give Scoundrel Agatha the best shot of finishing the mission. Agatha barely scrapped through a win, getting a clutch critical hit on the elite Frost Demon and using poison to help break through a Living Spirit’s shield.

Then I read in the rules that we’ve been playing with too many potions, which explains why the past few scenarios have been easy. I don’t think we would have won this one if we had the correct number of potions…


#737

Oh, you didn’t halve the level for the carrying limit?


#738

Yep, for some reason I originally read it as have as many small items as you want, so we’ve had level 1 or 2 characters going into scenarios with 3 potions.


#739

I’ve been itching to finally open and unpack Gloomhaven after a year plus. I don’t think I can convince anyone to play with me on the reg so looks like it’ll be a solo play through.
I’m armed with a ton of zip lock bags but does anyone have/know of a decent shopping list of what I should get before hand to storing the millions of tokens and assorted fiddly bits?


#740

I’ve done pretty well with just bondage tape and plastic baggies. Some people use Plano boxes for the little tokens.


#741

I highly recommend printed paper tuckboxes for all the monster stuff. I made one box per ability deck, sized to just barely fit the stat card(s) tokens and deck. That way, I have all the monster stuff for one deck stored together, with the name(s) of the corresponding monsters visible from above for easy selection - like a line of CD cases.

Of course, if you are only playing solo, there are various helper apps out there which massively cut down on table footprint and setup/breakdown/shuffling, so you might not need any monster stuff beyond the standees. I use one when playing solo. I’ve played 35 games with friends, and only 3 abortive attempts at one solo scenario, so I needed good storage.

Small plastic boxes, each compartment having rounded bottoms, marketed for bead/jewellery storage, are good for easy token access while playing.


#742

I should really do a time analysis of how long each step of the setup takes and use that to figure out where we can save the most time. My best guess is I spend a lot of time on: (1) picking through the terrain baggies for the right bag then picking through the bag to find the right one; (2) going through the various cards to see if that deck should be taken out or left in the box; (3) going through the monster baggies to find the monsters we need for today’s scenario.


#743

I swear by the Broken Token insert. I know it’s expensive, but it’s super nice and it’s a game you’ll be playing for several months if not years.


#744

Wow! That looks great!


#745

I’ve never found selection of stuff to be time-consuming, just the setting up of the stuff after selection. So, maybe my storage is working?

Bagging the terrain tiles/tokens well is certainly important too. I put all like with like, but then have certain almost-identical-but-actually-different tiles in mini-bags inside the larger bag. So, two doors that are 30 degrees different in alignment to the other doors go in a sub-bag, as do the the two single-hex tiles with lava on one face - that sort of thing.


#746

I also love the insert for organizing most aspects of the game. It’s not great when it comes to the terrain hexes. Or maybe I’m just not great at putting the hexes away correctly and remembering where to look for each.


#747

As I was european at the time I bought a laerox insert for one of my Gloomhavens. The joint owner of the other one kicked up a stink about getting one for that copy. While the organiser was expensive, it saved so much time and hassle I consider it worth every penny. The time saving I find greater on packing away than setting up, although there’s a fairly hefty saving on both. Additionally the time saving in game of having an easy system for just grabbing tokens helps as well. I think it’s dropped each scenario by a third in total length now we’re experienced.


#748

I would have liked a more robust solution, but ithe tray has a guide as to how to stack them in the tray to make them easy to find again which works ok. Certainly beat just shuffling through the entire stack every time.


#749

I finally did it last night. And by did I mean that I unpunched everything from the cardboard sheets and bagged it in a semi logical fashion. To say that it’s slapdash would be an understatement but I feel that it’s better than just letting it sit loose in the box. I only had time / the energy to do the sheets so the bottom of the box has stuff that needs to be dealt with.
Slowly but surely I’m making progress to playing an actual game. Fingers crossed that it’s before spring.