My lords, I must write swiftly as I feel the constraints of other matters weighing heavily upon my time. I believe that I see you all sizing each other up for this inevitable war, perhaps this moon’s turn will be the time to strike? Gather your men, collect your taxes but I fear the rains and bandits shall soon be upon your taxmen and it would be unsafe to send them out any further.
What’s this? A raven? From the Knight’s Watch! They say they are under attack by a mighty host! My Lords if this letter is to believed you must put your personal differences aside, and combine your power to send off this new foe which assaults the gates of The Wall!
Round 4 - Westeros Phase
Westeros IMustering Muster new units in Strongholds and Castles
Westeros IIGame of Thrones Each player collects one Power token for each power icon printed on areas he controls
Westeros IIIFeast for Crows * Consolidate Power Orders cannot be played during this Planning Phase.
You almost avoided a wilding attack, but the final deck gave you that one wilding symbol, which was all they needed to reach a strength of 12 and assault the wall.
Map - http://tinyurl.com/dZeg0K4vMVoamRxNBTCo
Picture map hopefully coming soon, I’m just not at my PC right now.
So first the Wildlings will attack and you will attempt to hold them off; then musters (in turn order), then you shall gain your Power tokens then time to submit your orders and so on. I suspect you should be getting the hang of this by now.
So can everyone please send their bids to repel the Wildling threat. (and of course as always, discussion amogst each other in this thread is encouraged)
A reminder that Lannister knows which threat you currently face.
How wildling attacks work:
Once you’ve all bid the top card of the wildling deck is revealed. This determins what good or bad things happen. If you are victorious it will specify a boon for the player who bid the highest (ties are settled by the holder of the Iron Throne), for exampling the card “Massing on the Milkwater” grants the highest bidder “Returns his entire House card discard pile into his hand”.
If however you lose, then the card will specify a penalty for the lowest bidder (again ties are settled by the Iron Throne), for example “Skinchanger Scout” forces them to “Discards all available Power tokens”. Then everyone else has something not quite as bad but still not good happen to them. “Mammoth Riders” has everyone else “Destroys 2 of their units anywhere”.
These effects are generally all related to one and other; “Massing on the Milkwater” is all about house cards, “Skinchanger Scout” deals with Power Tokens, and “Mammoth Riders” is mostly about units on the board.
However it should be noted there is a singe card in the deck called “Silence at the Wall” everyone of it’s effects reads “Nothing happens”. In this case if you win, the highest bidder gets no boon, and if you lose nobody suffers. Though the wildling track is still effected as per normal. I tell you all this purely because it can effect both negotiations and how you bid.
Power Tokens to be gained when Game of Thrones is Resolved (please correct me if there is an error here):
- Baratheon will gain 5 PTs
- Lannister will gain 4 PTs
- Greyjoy will gain 3 PTs
- Martell will gain 3 PTs
- Stark will gain 2 PTs
- Tyrell will gain 2 PTs